
A rework of enchanting, centered around leveling up enchantments through usage.
63.4 of the 71 points that apply = 89 out of 100. The points above are rounded to whole numbers.
Penchant reworks Minecraft enchanting so enchantments begin at level one and gain levels through use: actions that would normally wear down an item, such as mining or attacking, build progress, while armor gains progress when it takes damage. A progress bar tracks each enchantment’s advancement, and filling it raises the enchantment by one level until it reaches its maximum. Its optional Table Rework lets players choose individual enchantments for an XP and lapis cost, with nearby bookshelves determining which enchantments are available; placing enchanted books on shelves can unlock additional options. With a grindstone within bookshelf range, players can strip enchantments from equipment onto books, making enchanted loot a way to discover otherwise unavailable enchantments. Bookshelves can include chiseled bookshelves and lecterns according to how many books they hold, and the valid shelf area is expanded around the enchanting table. Other optional modules reshape enchantment durability and acquisition: Durability Rework removes Mending and extends Unbreaking through five levels, while Loot Rework sorts enchantments into rarity groups and places them in different sources such as tables, trades, mob equipment, and structure loot. For example, basic enchantments such as Efficiency, Protection, Sharpness, and Unbreaking are common, while specialized enchantments such as Aqua Affinity, Feather Falling, and Looting are uncommon; rarer enchantments include Frost Walker from igloos, Silk Touch from mineshafts or dungeons, and Multishot from pillager outposts. Additional modules can prevent applying enchanted books in anvils and guarantee drops of enchanted mob equipment, while datapacks let each world enable or disable modules and customize enchantment definitions. Most modded enchantments should work with the leveling system, and the Loot Rework already categorizes enchantments from Veinminer Enchantment, Enderscape, and Farmer’s Delight.
Written from Modrinth . How we write it
Changes the game's code in 7 areas: Inventory and itemsChanges 11 game code files in this area: items, chests and other containers, crafting and enchanting., Mobs and their behaviorChanges 4 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., User interfaceChanges 2 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Game data and resourcesChanges 2 game code files in this area: recipes, tags, advancements, language files and other game data., Game optionsChanges 2 game code files in this area: settings, key bindings and the option screens., PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls. and Blocks and fluidsChanges 1 game code file in this area: how blocks, fluids and redstone work..
A library packed inside it changes 6 more game code files: Tag Exclusion.
Adds 1 key binding: Show Enchantment Progress.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Penchant in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 10 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 5 points.