
Set stages that unlock new items and goals as you play.
57.4 of the 71 points that apply = 81 out of 100. The points above are rounded to whole numbers.
ProgressiveStages is a progression-authoring and enforcement mod for Minecraft, letting pack creators build stage systems in an in-game editor and configure them through readable TOML files. Stages can form linear, branching, converging, or independent paths for ages, technology and exploration branches, quest milestones, RPG skills, research, dimensions, or server events, with prerequisites that require all, any, or a chosen number of paths. Players can explore progression through a customizable map with a draggable dependency graph, automatic or hand-positioned layouts, search, live trigger progress, stage details, and spoiler-conscious reveal settings. Stages can be earned through built-in triggers for activities such as crafting or mining, combat, player levels and statistics, exploration, world conditions, or external counters, with alternative routes and multi-condition requirements. Pack authors can gate items, recipes, blocks and interactions, fluids, crops, dimensions, enchantments, entities, loot, trades, advancements, structures, regions, abilities, and other gameplay systems, with rules applied by the server rather than relying only on hiding content from recipe viewers. Progress can be personal, shared with a team, or server-wide; stages may also be hidden, temporary, revoked on death or falling below an XP threshold, or made purchasable with configurable XP and item costs and refunds. On gaining a stage, players can receive configured items, effects, commands, teleportation, or experience, along with optional presentation such as a toast, title, sound, particles, progress nudges, or a HUD bar. Optional integrations support FTB Quests, KubeJS, JEI and EMI, FTB Teams, and Curios, while KubeJS scripts can query or change stage ownership and update counters.
Written from Modrinth . How we write it
Changes the game's code in 9 areas, as a library other mods build on: Inventory and itemsChanges 13 game code files in this area: items, chests and other containers, crafting and enchanting., Networking and multiplayerChanges 5 game code files in this area: connections, the server list and what is sent between your game and a server., Blocks and fluidsChanges 4 game code files in this area: how blocks, fluids and redstone work., Server and world logicChanges 3 game code files in this area: the world, commands, scoreboards, saved data and game rules., Chunk loading and storageChanges 2 game code files in this area: how the game loads, tracks, saves and unloads chunks., Game data and resourcesChanges 2 game code files in this area: recipes, tags, advancements, language files and other game data., Rendering and graphicsChanges 1 game code file in this area: drawing mobs, items, particles and textures on screen., PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls. and Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
Adds 2 key bindings: Open What to do next guide and Open Progression Tree.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include ProgressiveStages in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.