
Adds more vehicle frames and cars to Automobility.
49.1 of the 71 points that apply = 69 out of 100. The points above are rounded to whole numbers.
RIAutomobility expands Automobility with new vehicle components and tools for creating, previewing, and sharing custom cars, wheels, and engines. Its built-in vehicles include wooden, copper, steel, golden, and bejeweled double and quad motorcars, plus a container-equipped lorry, the DMC12 sports car, and a Standard Formula racer with matching custom wheels. Vehicles support multiple seats, and custom frames can configure seat layouts, camera positions, physical hitboxes, attachments, and non-physical interaction boxes. The vehicle importer accepts Blockbench models or RIAutomobility vehicle packages, lets players edit component settings and inspect a live 3D preview, then exports a shareable package or, for authorized server administrators, installs a component on the server. Custom vehicle animations can use Blockbench bone animations with supported Molang expressions to respond to vehicle state, including steering, wheel rotation, engine activity, and interactions. Vehicle keys can bind to a vehicle when it is spawned, restrict access to driving and certain functions, and help locate the bound vehicle. Servers load vehicle packages and synchronize component definitions and required resources with connected clients; administrators can also configure multiple server instances to use a shared package directory.
Written from Modrinth , CurseForge and the GitHub README . How we write it
Changes the game's code in 3 areas: Rendering and graphicsChanges 2 game code files in this area: drawing mobs, items, particles and textures on screen., PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls. and Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
Adds 2 entities, 15 recipes and 1 key binding.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
48 modpacks include RIAutomobility (Automobility Addon) in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with RIAutomobility (Automobility Addon). Share: how many of the modpacks with RIAutomobility (Automobility Addon) also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 5 points.