Decorative blocks and building parts made of different materials and by different processes.
14.2 of the 61 points that apply = 23 out of 100. The points above are rounded to whole numbers.
Rockhounding Mod focuses on making decorative and building materials through resource gathering and processing, while encouraging exploration and cave mining to find workable rocks and minerals. Its building path adds overworld rocks with appearances modeled on real-world stone, which can be processed into construction parts such as blocks, stairs, slabs, plates, pillars, and carved bricks. The chemistry path uses low-tier machines and devices to process solid, fluid, and gaseous ingredients, progressively turning mined minerals into chemical elements, alloys, and materials for tools, machinery, and later-stage production. Machines can work together as a factory, and custom recipes let players adapt production chains or use individual machines independently. Gemology extracts and polishes gemstones for magic-like uses, including casting items or blocks and triggering effects; examples include growing crystals, fluorescent gemstone trails, and colored flame tests made from chemical compounds. A tech tree organizes the mod’s different paths, including building, chemistry, gemology, and ore tiers, and allows each section to be disabled independently. Exploration also includes fossil woods with distinct appearances and spawning locations, such as huge buried Swamp Kauri trunks and beach clouds of Driftwood.
Written from CurseForge and the GitHub README . How we write it
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It has no file for a recent Minecraft version. This is about its files for Minecraft 1.7.10 to 1.8.
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Modpacks that include Rockhounding Mod in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. None is for a recent Minecraft version. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.