
Lets mods shine by bringing a constellation of (mostly) data utilities.
49.6 of the 58 points that apply = 86 out of 100. The points above are rounded to whole numbers.
SolLib is a shared library for Minecraft mod developers, providing reusable helpers for data handling, cross-loader development, and rendering. Its configuration system lets mods define and read settings at runtime, while runtime data utilities can modify or disable datapack JSON such as recipes according to configuration or loaded mod compatibility. Registry helpers let developers define blocks and related items together with properties such as fuel value, drops, slab and stair variants, and flammability. Client-side tools support custom dynamic rendering for items and blocks, custom boss bars and their text or music, and alternate held-item models. Additional utilities include resource-reload listeners and data registries, model-part lookup helpers, and secondary durability bars for items.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 9 areas, as a library other mods build on: Rendering and graphicsChanges 4 game code files in this area: drawing mobs, items, particles and textures on screen., User interfaceChanges 3 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Game data and resourcesChanges 3 game code files in this area: recipes, tags, advancements, language files and other game data., Server and world logicChanges 3 game code files in this area: the world, commands, scoreboards, saved data and game rules., Inventory and itemsChanges 2 game code files in this area: items, chests and other containers, crafting and enchanting., Blocks and fluidsChanges 2 game code files in this area: how blocks, fluids and redstone work., Game coreChanges 2 game code files in this area: the main loop, lighting and other code the whole game uses., World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather. and PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
sollib-fabric-1.20.1-1.1.jar, CurseForge sollib-fabric-1.20.1-1.1.jar. 4 classes changed, in net.lcc.sollib.api.common: SolConfig, IJsonBuilder$IArrayBuilder, JsonBuilder$ArrayBuilder, SolRegistrar.We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include SolLib in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.