Custom music plays in different regions of your world.
14.8 of the 61 points that apply = 24 out of 100. The points above are rounded to whole numbers.
SoundBounds replaces Minecraft’s vanilla music with a customizable soundtrack that changes according to the player’s location, making it suitable for adventure maps and other worlds with deliberately arranged areas. Map makers define named regions as one or more three-dimensional box-shaped volumes, so an area can span separate spaces, and assign each region its own playlist; priorities determine which region takes precedence where areas overlap. Playlists can play songs sequentially or in shuffled order, and can either reset or retain their position when a player leaves and returns to a region. The soundtrack is supplied through a resource pack, with song titles, artist and composer credits, tags, and audio filenames organized in an sb.json metadata file. Songs can loop, play once, or use a non-looping intro followed by a looping section, while smooth fades ease transitions when leaving a region. In-game commands let creators manage and query regions, volumes, playlists, and songs, including searching tracks by tags; players can also check the currently playing song and browse music information. SoundBounds uses Minecraft’s OpenAL audio context and provides controls for volume and fade behavior, as well as an optional now-playing display that can help surface artist credits.
Written from CurseForge and the GitHub README . How we write it
It has no file for a recent Minecraft version. This is about its files for Minecraft 1.16.5 to 1.18.2.
Changes the game's code in 2 areas: SoundChanges 1 game code file in this area: playing sounds, music and the sound engine. and PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls..
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
It has no file for a recent Minecraft version. This is about its files for Minecraft 1.16.5 to 1.18.2.
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
It has no file for a recent Minecraft version. This is about its files for Minecraft 1.16.5 to 1.18.2.
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its description, files and images and found none.
We have not read its changelogs and code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include SoundBounds in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. None is for a recent Minecraft version. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.