
One mind. Many bodies. Transfer your consciousness between shells.
56.8 of the 71 points that apply = 80 out of 100. The points above are rounded to whole numbers.
Sync Re-Re-Ported lets players create duplicate bodies called shells and transfer their consciousness between them, providing alternate bodies for travel and a way to survive death. Each shell has its own inventory, health, hunger, experience level, and gamemode, so switching bodies changes which individual the player controls and what resources they carry. Players build shells with a powered shell constructor using a genetic sample, then use powered shell storage to view their available shells in a radial menu and choose one to inhabit. The constructor can be powered by treadmills, which generate energy from nearby entities such as pigs and wolves, or by compatible modded power systems; storage can use redstone or other valid energy sources. Shells can be color-coded with dye, equipped with armor and tools through hoppers, and kept alive by supplying their storage with power. Syncing works across dimensions, and when a shell dies the player returns to their original body if it remains available, or transfers to another shell; shell deaths do not add to the death counter. Comparators can report shell-construction progress, container state, or inventory fullness, making the shell systems usable with redstone monitoring. Configuration can adjust shell-construction and storage behavior, energy generation, and which shells are prioritized when syncing after death.
Written from Modrinth , CurseForge and the GitHub README . How we write it
Changes the game's code in 6 areas: PlayerChanges 4 game code files in this area: your character: movement, abilities, hunger and controls., Mobs and their behaviorChanges 4 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Rendering and graphicsChanges 3 game code files in this area: drawing mobs, items, particles and textures on screen., Server and world logicChanges 2 game code files in this area: the world, commands, scoreboards, saved data and game rules., World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather. and Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses..
A library packed inside it changes 2 more game code files: Smart Recipes.
Adds 3 blocks: Shell Constructor, Shell Storage and Treadmill; 1 item: Sync Core; 4 recipes.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with Sync Re-Re-Ported: their authors or Sync Re-Re-Ported's author say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as Sync Re-Re-Ported, so you only need one.
Modpacks that include Sync Re-Re-Ported in at least one of their versions, most downloaded first.
Mods that modpacks often add together with Sync Re-Re-Ported. Share: how many of the modpacks with Sync Re-Re-Ported also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.