
Learn magic and create your own spells from scratch.
69.7 of the 71 points that apply = 98 out of 100. The points above are rounded to whole numbers.
Trickster is a knowledge-driven magic mod in which players learn from an ancient scholar’s book and compose spells from glyphs, building effects as simple or complex as they choose. Its spell system works like a Turing-complete, tree-based functional programming language: data is immutable, recursion can provide loop-like behavior, and flow-control options help spells work within the tree structure. Spells can query the world, including block types, hardness, placement suitability, redstone power, and light levels, and can be attached to trigger items such as weapons, tools, and footwear to run when their specific actions occur. Players can also use Spell Cores in Modular Spell Constructs to run inscribed spells, while the guidebook gains notes as discoveries are made. Spells can continue running alongside the game and resume after being saved or loaded, though their execution speed is limited to avoid straining the server.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 12 areas: Mobs and their behaviorChanges 14 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Inventory and itemsChanges 8 game code files in this area: items, chests and other containers, crafting and enchanting., User interfaceChanges 6 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Rendering and graphicsChanges 5 game code files in this area: drawing mobs, items, particles and textures on screen., PlayerChanges 5 game code files in this area: your character: movement, abilities, hunger and controls., Server and world logicChanges 4 game code files in this area: the world, commands, scoreboards, saved data and game rules., Game optionsChanges 3 game code files in this area: settings, key bindings and the option screens., Blocks and fluidsChanges 2 game code files in this area: how blocks, fluids and redstone work., Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks., World generationChanges 1 game code file in this area: terrain, biomes and structures made when new land is created., Game data and resourcesChanges 1 game code file in this area: recipes, tags, advancements, language files and other game data. and Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses..
Libraries packed inside it change 18 more game code files: Cardinal Components API (chunks), Cardinal Components API (entities), Cardinal Components API (scoreboard) and 2 more.
Adds 27 blocks, 102 items, 1 entity, 4 structures, 92 recipes, 49 advancements, 5 loot tables, 22 sounds and 4 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends about you
We read its code without running it: it contacts 1 web address while you play.
Like any connection, each address it contacts sees your IP address.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with Trickster: their authors or Trickster's author say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as Trickster, so you only need one.
Modpacks that include Trickster in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.