
Smoother animations for swinging, mining, eating, and using tools.
42.6 of the 49 points that apply = 87 out of 100. The points above are rounded to whole numbers.
HOLD MY ACTIONS! is a reanimation resource pack that reworks HMI’s animations to make in-game actions feel smoother, sharper, and more responsive. It updates sword swings and adds a trident-style poke, mining and pickaxe-strike animations, and revised shovel, hoe, and axe movements; the axe animation also supports shield use. Combat and interaction changes include a smoother hand-hit animation, more fluid shield movement, reworked eating animations, and Killa’s custom bow animation. The pack also offers optional 1.8 combat compatibility through its resource-pack options.
Written from Modrinth . How we write it
Changes 5 models.
Adds 42 item textures, 36 particle textures, 9 other files, 95 models, 32 sounds and 1 language file. In OptiFine's formats: 1 glowing texture.
Textures are mostly 16 by 16 pixels, up to 128 by 128. 16 block and item textures are animated.
No harmful code found
We checked what is inside its files, without opening them in the game.
Why we show this: a resource pack cannot run programs, but its file can hide one. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade.
Sends nothing
A resource pack has no code that can connect to the internet, so it cannot send anything about you.
AI was used for its code
Claude Code is named in its files.
Why we show this: some players and servers avoid projects made with AI. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
assets/minecraft/holdmyitems/.claude/Point at or tap a version to see it.
Modpacks that include [HMI] HOLD MY ACTIONS! in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.