
Change settings for many parts of your game.
53.9 of the 71 points that apply = 76 out of 100. The points above are rounded to whole numbers.
Configurable Everything gives modpack creators and players fine-grained control over game systems through configurable settings and datapack support. Its settings cover biome modification and placement, datafixers, splash texts, default entity attributes, fluid speeds, screen shaking, surface rules, and the speed of the daylight cycle. Datapacks can be loaded from a shared configuration folder for use across worlds, or used to extend configuration data, such as adding or removing biomes without replacing dimension data; either datapack feature can be disabled. The mod also offers optional Kotlin scripting for changes made during game initialization, including registering blocks and items, interacting with mod code, and modifying Configurable Everything's own settings. Its datafixer settings can remap missing registered IDs across vanilla and modded registries, helping preserve world content when mods change or are replaced.
Written from Modrinth . How we write it
Changes the game's code in 10 areas: Mobs and their behaviorChanges 7 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., World generationChanges 7 game code files in this area: terrain, biomes and structures made when new land is created., Server and world logicChanges 7 game code files in this area: the world, commands, scoreboards, saved data and game rules., Game data and resourcesChanges 6 game code files in this area: recipes, tags, advancements, language files and other game data., User interfaceChanges 3 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Blocks and fluidsChanges 3 game code files in this area: how blocks, fluids and redstone work., Game coreChanges 3 game code files in this area: the main loop, lighting and other code the whole game uses., World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather., PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls. and Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting..
Libraries packed inside it change 89 more game code files:
FrozenLib and Reach Entity Attributes.
Adds 1 biome: Blank Biome; 7 sounds: Flyby Arrow, Flyby Egg, Flyby Experience Bottle, Flyby Fireball, Flyby Potion, Flyby Snowball and Flyby Trident.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends about you
We read its code without running it: it contacts 1 web address while you play.
Like any connection, each address it contacts sees your IP address.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with Configurable Everything: their authors or Configurable Everything's author say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as Configurable Everything, so you only need one.
Modpacks that include Configurable Everything in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.