Grow crops, make drugs, and use them for different effects.
54.6 of the 68 points that apply = 80 out of 100. The points above are rounded to whole numbers.
Create: Addictives adds a fictional substance production and consumption system to Create, with crop cultivation, processing chains, mixing, and delivery methods. Tobacco, coca, poppy, weed, and magic mushrooms can appear as wild crops or be cultivated, then processed through multiple stages into refined substances; some substances are synthetic. Its substance range includes caffeine and caffeine pouches, shrooms, LSD, DMT, weed, MDMA, nicotine products, cigars, cigarettes, Adderall, lean, cocaine, meth, crack, heroin, and fentanyl. Players can combine substances with familiar Minecraft ingredients, from sugar, honey, and berries to glowstone, spider eyes, and gunpowder, producing more than 60 possible outcomes that alter the effects. THC oil, DMT oil, and nicotine liquid can be made into fluids for devices such as the Yart, vape, and dab pen, while Narcan can reverse overdose effects. Select substances also trigger custom shaders and hallucination effects. The mod's content is fictional and is not intended to encourage real-world drug use or represent real substances' effects or risks.
Written from CurseForge . How we write it
Changes the game's code in 2 areas: Rendering and graphicsChanges 3 game code files in this area: drawing mobs, items, particles and textures on screen. and Inventory and itemsChanges 2 game code files in this area: items, chests and other containers, crafting and enchanting..
Adds 16 blocks, 65 items, 69 recipes, 26 advancements, 1 loot table and 2 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files without running them.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We have not read its code yet
The file checks found no code that connects to the internet.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
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| Mar 2026 | 8 |
| Apr 2026 | 29 |
| May 2026 | 61 |
| Jun 2026 | 53 |
| Jul 2026 | 54 |
| Aug 2026 | 61 |
| Sep 2026 | 44 |
More modpacks put it in their new versions than a year ago: 50 a month now, 0 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
211 modpacks include Create: Addictives in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Create: Addictives. Share: how many of the modpacks with Create: Addictives also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 5 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 2 points.