
A mod that adds cool creatures, structures, blocks, and items.
58.7 of the 71 points that apply = 83 out of 100. The points above are rounded to whole numbers.
Domix's Creatures expands Minecraft with 45 mobs spanning real-world animals and fantasy creatures, with many offering distinctive abilities or drops. Its roster includes wildlife such as beavers, crocodiles, whales, tigers, and penguins alongside magical or unusual creatures such as wisps, shamans, unicorns, and cave wyverns. The mod also adds four structures: Beaver Houses, Shaman's Altars, Aztec Temples, and Cave Wyvern Lairs, as well as new blocks and items. Creatures interact with the world in specific ways: butterflies pollinate flowers and can speed crop growth, eels can power lightning rods with their electric attacks, and deer shed antlers that grow back. Other behaviors include iguanas basking in sunlight, hippos attacking boats on water, and moles digging worms out of rich dirt or farmland. Players can also find specialized equipment and materials, including a blowgun, venom-coatable porcupine quills, wyvern-scale armor, and coins that piglins admire. The mod supports the Biomes O' Plenty, Nature's Spirit, Terralith, and Oh The Biomes We've Gone biome mods.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 4 areas: Blocks and fluidsChanges 4 game code files in this area: how blocks, fluids and redstone work., SoundChanges 1 game code file in this area: playing sounds, music and the sound engine., Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting. and Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
Adds 133 blocks, 163 items, 52 entities, 4 structures, 1 enchantment, 153 recipes, 18 advancements, 27 loot tables and 72 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Domix's Creatures in at least one of their versions, most downloaded first.
Mods that modpacks often add together with Domix's Creatures. Share: how many of the modpacks with Domix's Creatures also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.