
Random equipment attributes.
27 of the 54 points that apply = 50 out of 100.
Equipment Standard adds configurable equipment attributes, letting datapacks assign either randomized or fixed-value modifiers to selected items. Templates can target item IDs, namespaces, or tags, set which equipment slots receive attributes, and define each attribute’s chance, weighted modifier choices, value range, and operation. Built-in item categories cover weapons such as swords, tridents, bows, and crossbows; tools including axes, pickaxes, shovels, hoes, and fishing rods; and equipment such as armor, elytra, shields, and horse armor. Datapacks can also configure attribute scoring and equipment rarities, with built-in tiers ranging from Defective and Common through Uncommon, Rare, Epic, Legendary, and Unique. Custom rarity entries can specify an item-name prefix and formatting, and the readme notes compatibility with Legendary Tooltips.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 4 areas: Mobs and their behaviorChanges 8 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Inventory and itemsChanges 5 game code files in this area: items, chests and other containers, crafting and enchanting., Game data and resourcesChanges 2 game code files in this area: recipes, tags, advancements, language files and other game data. and PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls..
A library packed inside it changes 2 more game code files: Step Height Entity Attribute.
Adds 1 block: Reforge Table; 3 items: Reforge Scroll Lv.1, Reforge Scroll Lv.2 and Reforge Scroll Lv.3; 4 recipes.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its description, files and images and found none.
We have not read its changelogs and code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Equipment Standard in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.