
An intermediary api aimed to ease developing multiplatform mods.
68.8 of the 71 points that apply = 97 out of 100. The points above are rounded to whole numbers.
Architectury API is a developer library that helps mod authors build Minecraft mods for multiple mod loaders with less boilerplate by providing a shared abstraction over loader APIs whose implementations differ. It includes more than 90 event hooks, along with abstractions for networking, loader calls, and game registries, plus the static-method @ExpectPlatform annotation for delegating platform-specific behavior. Its hooks cover concrete areas such as block breaking and placement, player and entity events, screen and client input events, recipes, biome modifications, and villager or Wandering Trader trade registration. The API is optional within the broader Architectury toolchain, which also offers a Gradle plugin, multiplatform-capable Loom, and project templates for developers creating their own mods.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 13 areas, as a library other mods build on: Mobs and their behaviorChanges 13 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Server and world logicChanges 9 game code files in this area: the world, commands, scoreboards, saved data and game rules., PlayerChanges 8 game code files in this area: your character: movement, abilities, hunger and controls., Inventory and itemsChanges 7 game code files in this area: items, chests and other containers, crafting and enchanting., User interfaceChanges 6 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Blocks and fluidsChanges 4 game code files in this area: how blocks, fluids and redstone work., Networking and multiplayerChanges 2 game code files in this area: connections, the server list and what is sent between your game and a server., Game coreChanges 2 game code files in this area: the main loop, lighting and other code the whole game uses., Chunk loading and storageChanges 2 game code files in this area: how the game loads, tracks, saves and unloads chunks., World generationChanges 2 game code files in this area: terrain, biomes and structures made when new land is created., Game optionsChanges 2 game code files in this area: settings, key bindings and the option screens., Rendering and graphicsChanges 2 game code files in this area: drawing mobs, items, particles and textures on screen. and Game data and resourcesChanges 1 game code file in this area: recipes, tags, advancements, language files and other game data..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
An AI tool may have been used
GitHub Copilot (coding agent) took part in its pull requests.
This does not show that it was used to make the files you download.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with Architectury API: their authors or Architectury API's author say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as Architectury API, so you only need one.
| Oct 2024 | 3,713 |
|---|---|
| Nov 2024 | 3,447 |
| Dec 2024 | 3,648 |
| Jan 2025 | 4,048 |
| Feb 2025 | 3,769 |
| Mar 2025 | 4,145 |
| Apr 2025 | 4,333 |
| May 2025 | 4,290 |
| Jun 2025 | 3,962 |
| Jul 2025 | 4,145 |
| Aug 2025 | 4,246 |
| Sep 2025 | 3,987 |
| Oct 2025 | 4,343 |
| Nov 2025 | 4,704 |
| Dec 2025 | 5,020 |
| Jan 2026 | 5,069 |
| Feb 2026 | 4,630 |
| Mar 2026 | 4,682 |
| Apr 2026 | 4,765 |
| May 2026 | 5,067 |
| Jun 2026 | 5,153 |
| Jul 2026 | 5,533 |
| Aug 2026 | 5,279 |
| Sep 2026 | 4,973 |
89,796 modpacks include Architectury API in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Architectury API. Share: how many of the modpacks with Architectury API also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 7 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 2 points.