
Your crops keep growing while you are away from your farm.
69.2 of the 71 points that apply = 97 out of 100. The points above are rounded to whole numbers.
EverCrops lets farms and other growable features continue their normal progress while their chunks are unloaded, so returning players do not find them frozen where they left them. Rather than ticking unloaded chunks or simulating every missed tick, it records game-time progress and applies catch-up when the chunk reloads, without background ticking or chunk-loading; in singleplayer, only time spent with the world running counts. It supports familiar crops such as wheat, carrots, potatoes, and beetroots, along with melon and pumpkin stems, sweet berry bushes, nether wart, cocoa, sugar cane, cactus, kelp, bamboo, glow berries, twisting and weeping vines, chorus flowers, and saplings including oak, cherry, and mangrove. Most modded plants that behave like crops, or extend supported vanilla crop and sapling classes, can also receive catch-up growth. The same system can advance beehives and bee nests when bees and nearby flowers make them eligible, with honey building only during suitable daytime conditions, and can carry turtle eggs through their cracking stages to hatch one baby per egg. Budding amethyst progresses through its vanilla stages from small bud to medium, large, and full cluster, while covered sides remain unable to grow. These additions follow vanilla growth rules rather than granting extra growth, and server settings can toggle features such as hive, turtle egg, and amethyst catch-up; admins can inspect tracked blocks and test catch-up with debug commands. The mod adds no blocks or items, is designed to work server-side without requiring clients to install it, and leaves existing crops intact if it is removed.
Written from Modrinth , CurseForge and the GitHub README . How we write it
Changes the game's code in 3 areas: Blocks and fluidsChanges 21 game code files in this area: how blocks, fluids and redstone work., Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks. and Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
32 modpacks include EverCrops in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with EverCrops. Share: how many of the modpacks with EverCrops also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 3 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.