
Adds new guns and special ammunition for your battles.
66.2 of the 71 points that apply = 93 out of 100. The points above are rounded to whole numbers.
Guns Without Roses Expansions extends Guns Without Roses with new firearms, specialized ammunition, and optional weapons themed around several other mods. Its core additions include Netherite shotguns, snipers, and gatling guns, plus a Monster Shotgun and bullets that bounce between targets, can be reused, split into piercing fragments, or yield gold drops. The Meet Your Fight weapons bring distinct combat mechanics: the Mirecaller Shotgun uses explosive bomb bullets and gains an empowered shot every three shots, the Duskfall Eclipse Blaster fires piercing bursts alongside player-owned spirits that attack enemies, and the Destiny Seven sniper turns different bullets into lottery-style outcomes. With Ice and Fire installed, Fire, Ice, and Lightning Dragonsteel shotguns, snipers, and gatlings ignite, freeze, or strike targets with lightning; their elemental bullets are also available, and Silver Bullets can be converted into them. The Cataclysm arsenal includes an auto-tracking Cursium Sniper, a life-stealing Ignitium Gatling, a Tidal Pistol that applies Abyssal Curse and can open portals, and a Lavapower Shotgun that produces cross-shaped flame jets. Bosses of Mass Destruction weapons add coin ricochets with the Hellforge Revolver, random Fire, Frost, or Holy spells from the Obsidian Launcher, bone-fragment projectiles from the Skullcrusher Pulverizer, and healing spores from the Void Spike. Weapon damage, firing delay, accuracy, projectile behavior, summons, and other mechanics can be configured, while weapon-specific challenge advancements, custom models, sounds, tooltips, and visual effects round out the additions. Optional KubeJS support also provides builders and callbacks for creating custom guns, shotguns, gatlings, and snipers, with adjustable weapon parameters and projectile conversions.
Written from Modrinth , CurseForge and the GitHub README . How we write it
Changes the game's code in 1 area: Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules..
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images, sounds and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Guns Without Roses : Expansions in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.