
Machines that automate mob loot using simulated mob drops.
69.8 of the 71 points that apply = 98 out of 100. The points above are rounded to whole numbers.
Hostile Neural Industrialization is an add-on that combines Hostile Neural Networks’ mob-simulation and loot mechanics with Modern Industrialization to automate mob-loot production. It adds Modern Industrialization-style versions of the Simulation Chamber and Loot Fabricator, plus multiblock forms of both for larger-scale farming; example setups show zombie loot and iron ingot production. For modpack creators, configurable generated recipes can adjust inputs, outputs, duration, and energy use, and can require or produce fluids according to a mob’s origin dimension; custom ingredients and KubeJS support allow further recipe integration. The mod also includes an in-game guidebook and recipe-viewer support for EMI, JEI, and REI.
Written from Modrinth and CurseForge . How we write it
Does not change the game's code directly.
Adds 5 blocks: Electric Simulation Chamber, Large Loot Fabricator, Large Simulation Chamber, Mono Loot Fabricator and Prediction Machine Casing; 1 item: HNI Guidebook; 16 recipes.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
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| Dec 2025 | 8 |
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| Mar 2026 | 16 |
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| May 2026 | 19 |
| Jun 2026 | 15 |
| Jul 2026 | 21 |
| Aug 2026 | 20 |
| Sep 2026 | 18 |
More modpacks put it in their new versions than a year ago: 18 a month now, 2 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
72 modpacks include Hostile Neural Industrialization in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Hostile Neural Industrialization. Share: how many of the modpacks with Hostile Neural Industrialization also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.