
New weapons, firearms, and ways to defend your base.
66.4 of the 71 points that apply = 94 out of 100. The points above are rounded to whole numbers.
Immersive Weapons expands combat and exploration with new equipment, resources, places to discover, and ways to fortify a base against intruders. Its arsenal includes tiered pikes, powerful swords, mauls and gauntlets, plus flintlock pistols, blunderbusses, muskets, and other firearms for close- and long-range fighting. Medical equipment helps players recover from combat, while accessories add offensive or defensive benefits and environmental traps such as bear traps, landmines, and pitfalls can hinder enemies. Players can scavenge resources in destroyed factories and battlefields, explore new structures, and venture into Tiltros, a dimension with additional loot and enemies. The mod also adds tools, varied armor tiers with special effects, and blocks for reinforcing bases and structures. Smoke grenades in multiple colors provide another tactical option by obscuring enemies’ vision.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 7 areas: Mobs and their behaviorChanges 6 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Blocks and fluidsChanges 3 game code files in this area: how blocks, fluids and redstone work., Inventory and itemsChanges 3 game code files in this area: items, chests and other containers, crafting and enchanting., Game data and resourcesChanges 2 game code files in this area: recipes, tags, advancements, language files and other game data., World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather., User interfaceChanges 1 game code file in this area: menus, screens, tooltips, the chat window and the in-game overlay. and Networking and multiplayerChanges 1 game code file in this area: connections, the server list and what is sent between your game and a server..
Libraries packed inside it change 14 more game code files:
TerraBlender and
Custom Portal API Reforged.
Adds 174 blocks, 299 items, 62 entities, 4 biomes, 1 dimension, 17 structures, 14 enchantments, 377 recipes, 152 advancements, 34 loot tables, 76 sounds and 5 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Replaces 1 of vanilla Minecraft's recipes and 1 advancement.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
204 modpacks include Immersive Weapons in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Immersive Weapons. Share: how many of the modpacks with Immersive Weapons also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.