
A mod that allows you to load the KubeJS Scripts from mod or "ContentPack"
67.2 of the 71 points that apply = 95 out of 100. The points above are rounded to whole numbers.
KubeLoader is a KubeJS development framework that lets creators build, share, and load scripts as modular ContentPacks rather than as a flat collection of coupled scripts. A ContentPack can bundle scripts with assets and data, keep its own namespace and lifecycle, and declare dependencies that KubeLoader resolves and orders during loading. Packs can be loaded from folders or JAR files, integrated with one another, and exported as JAR mods; the framework also provides commands and generators for creating packs and pack mods. ContentPacks can communicate through a shared-data API, while KubeLoader manages resource integration and namespace separation. For script authors, KubeLoader adds events and utilities to KubeJS, including block-entity events for addition, removal, ticking, loading, and unloading, and item-entity events for damage, spawning, removal, and ticking. Additional events cover item durability damage, trident release, and repeated right-click interactions with specified items. Its KubeLoader Mixin tool lets ContentPacks inject code at the beginning or end of named functions or event subscriptions, with options to select a matching subscription and set injection priority. KubeLoader also supports GraalJS as an alternative KubeJS JavaScript engine, and includes a performance utility for measuring script execution time.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 5 areas, as a library other mods build on: Inventory and itemsChanges 3 game code files in this area: items, chests and other containers, crafting and enchanting., Chunk loading and storageChanges 2 game code files in this area: how the game loads, tracks, saves and unloads chunks., Mobs and their behaviorChanges 2 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls. and Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include KubeLoader in at least one of their versions, most downloaded first.
Mods that modpacks often add together with KubeLoader. Share: how many of the modpacks with KubeLoader also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.