
A money system with ATMs, banknotes, and player shops.
48 of the 71 points that apply = 68 out of 100.
Kuro's Economy adds a configurable money and banking system for Minecraft, giving servers tools to support player trade, recurring payments, and roleplay-oriented financial activity. Players can deposit and withdraw cash, write and redeem checks at ATMs, carry money in denominations from a one-dollar coin to a 500-dollar note, and store cash, IDs, and checks together in a wallet. Player-run vending machines sell goods for cash, with common machines dispensing one item per click and stack machines selling a stack; shops instead charge buyers' bank balances and automatically credit owners with sales at payday, while server shops provide ownerless, infinite-stock sales. A printer automates item pricing for stocking shops and vending machines, and banker villagers can trade with players near an ATM. The configurable payday system calculates salaries, shop earnings, contracts, taxes, interest, and other payments, then applies the net change to a player's bank balance; its timing is tracked individually through each player's play time. Admins can define jobs such as farmer, miner, and hunter, set tax brackets and interest behavior, and configure recurring player-to-player or bank contracts, which transfer funds through a buffer so recipients can collect payments even if they are offline. The mod also adds identification cards and licenses: ID readers reveal information such as criminal records, while ID checkers can emit a redstone signal when presented with an accepted ID. With YaWP installed, server admins can turn protected zones into plots for players to buy or rent, with landlords able to set rent and manage tenants.
Written from Modrinth . How we write it
Does not change the game's code directly.
Adds 10 blocks, 13 items, 5 recipes and 6 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
| Oct 2024 | 4 |
|---|---|
| Nov 2024 | 4 |
| Dec 2024 | 3 |
| Jan 2025 | 4 |
| Feb 2025 | 4 |
| Mar 2025 | 0 |
| Apr 2025 | 5 |
| May 2025 | 4 |
| Jun 2025 | 4 |
| Jul 2025 | 6 |
| Aug 2025 | 6 |
| Sep 2025 | 3 |
| Oct 2025 | 6 |
| Nov 2025 | 4 |
| Dec 2025 | 3 |
| Jan 2026 | 8 |
| Feb 2026 | 7 |
| Mar 2026 | 6 |
| Apr 2026 | 6 |
| May 2026 | 9 |
| Jun 2026 | 8 |
| Jul 2026 | 5 |
| Aug 2026 | 7 |
| Sep 2026 | 3 |
70 modpacks include Kuro's Economy in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Kuro's Economy. Share: how many of the modpacks with Kuro's Economy also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 4 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 3 points.