A currency system for safely trading with friends.
36.9 of the 64 points that apply = 58 out of 100. The points above are rounded to whole numbers.
Lightman's Currency Fabric adds a coin-based economy for multiplayer, with protected trading machines that let players set up shops and trade without exposing their stock to theft or griefing. Its six currencies are copper, iron, gold, emerald, diamond, and netherite coins: players can mint them from base materials, melt them back, and exchange denominations at a mint or ATM, with server owners able to adjust coin types and exchange values. Equippable wallets store coins without taking up regular inventory space; higher-tier wallets offer greater capacity, automatic coin conversion and pickup, and access to bank transfers, while enchantments can extend coin-collection range. Personal and team bank accounts provide shared or individual money storage, and traders can deposit earnings or withdraw purchase funds automatically from linked accounts. Traders support sales, purchases, and item-for-item barters, with per-trade rules for discounts, time limits, player access, and purchase limits; network traders can make stock available across dimensions, and teams can manage shops together. The mod also includes creative traders with unlimited stock, ticket printing for coupons or other uses, and paygate traders that accept tickets and emit redstone signals. Additional economy options include configurable money drops from monsters and chests, coin piles and blocks for displaying wealth, money mending that repairs tools using wallet funds, and extra coin purchases from wandering traders.
Written from CurseForge and the GitHub README . How we write it
Changes the game's code in 3 areas: Mobs and their behaviorChanges 4 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., User interfaceChanges 2 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay. and Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting..
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
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No sign so far that AI was used to make it
We looked for AI tools in its description, files, images and sounds and found none.
We have not read its changelogs and code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
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74 modpacks include Lightman's Currency Fabric in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Lightman's Currency Fabric. Share: how many of the modpacks with Lightman's Currency Fabric also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.