
Villagers recruit soldiers and fight back against raids.
52.6 of the 58 points that apply = 91 out of 100. The points above are rounded to whole numbers.
Millager gives villages an organized military to defend against raids and other threats, adding autonomous units with distinct combat roles, patrols, player-summoned squads, and military structures throughout the world. Maulers wield a mace for burst damage and repair equipment, Rioters taunt foes and throw TNT on a Stick or Molotov Cocktails, Doctors summon Iron and Bee Golems, and mounted Breachers use axes and bucklers to break formations and shield-bash attackers. During raids, each enemy wave can bring in one or more three-to-five-member Millager squads that advance in formation behind banner-carrying leaders; defeating a wave quickly can strengthen a later one, and the final raider wave is always enhanced. Command Posts house a Commander and Millager patrols, while Ruined Command Posts host illager patrols; wilderness infantry and cavalry patrols can also be enabled beyond village borders. The world’s structures include rare Floating Islands above swamps and mangrove swamps, guarded Strong Rooms beneath village biomes, Trading Halls in plains and sunflower plains, and three fortified infantry-house variants in plains, desert, savanna, snowy, and taiga villages, each with a small garrison and military supplies. Players can summon infantry, cavalry, or random squads with Muster Orders, or use Profession Orders to convert an unemployed adult villager or an existing Millager into a chosen military role; converted units regard the ordering player as an ally. Commanders use the Sand Table workstation and trade in intelligence, explosives, supplies, and Muster Orders, which they sell at profession level three. Additional equipment and consumables include explosive arrows, throwable TNT, Molotov Cocktails, the quick-raising Buckler, a Totem of Healing, an effect-cleansing Elixir, and Golem Amber for deploying a Bee Golem. Game rules let players control raid defenses, whether surviving raid reinforcements retreat, friendly fire between Millagers, and the spawning of wilderness patrols.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 8 areas: Mobs and their behaviorChanges 12 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Rendering and graphicsChanges 9 game code files in this area: drawing mobs, items, particles and textures on screen., World generationChanges 3 game code files in this area: terrain, biomes and structures made when new land is created., PlayerChanges 3 game code files in this area: your character: movement, abilities, hunger and controls., Server and world logicChanges 2 game code files in this area: the world, commands, scoreboards, saved data and game rules., User interfaceChanges 1 game code file in this area: menus, screens, tooltips, the chat window and the in-game overlay., Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting. and Blocks and fluidsChanges 1 game code file in this area: how blocks, fluids and redstone work..
Adds 14 blocks, 34 items, 9 mobs, 2 projectiles, 2 other entities, 5 structures, 1 painting, 21 recipes, 9 advancements, 14 loot tables and 22 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Replaces 2 of vanilla Minecraft's loot tables.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
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No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
83 modpacks include Millager (Village Defenders) in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Millager (Village Defenders). Share: how many of the modpacks with Millager (Village Defenders) also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.