Move goods between your colony and your factory.
55.9 of the 68 points that apply = 82 out of 100. The points above are rounded to whole numbers.
MineColoniesXCreateMod links MineColonies colony requests and Create stock networks, letting goods move between a colony and a player-built factory logistics network without teleporting them. Its Create Shop hut acts as a colony supply source: when the colony cannot fulfill a colonist’s or building’s request, the shop orders goods from the stock network, which delivers addressed packages to the shop for a courier to carry the final stretch. In the reverse direction, the Colony Gauge and Colony Packager let players request items from the colony to keep a chosen container stocked; warehouse goods are carried by courier to the shop and then sent through the Create network, while the colony can craft requested items if no warehouse has them and a crafter knows the recipe. The shop can also maintain a minimum stock in the Create network by ordering replenishment from the colony, while per-shop settings let players forbid the colony from taking particular items or reserve a chosen quantity in the network. A Network Link Tuner copies a stock network from a Create Stock Ticker or Stock Checker to the hut, making it easier to reconnect the shop after it moves or is upgraded. The shop reports delivery problems such as full racks or packages that fail to arrive, and its builders can place Create belts, encased shafts, and cogwheels as part of construction.
Written from CurseForge and the GitHub README . How we write it
Does not change the game's code directly.
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its images
ChatGPT is named in the images in its files.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
base.pngPoint at or tap a version to see its loaders.
36 modpacks include MineColoniesXCreateMod in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with MineColoniesXCreateMod. Share: how many of the modpacks with MineColoniesXCreateMod also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 1 point.