
Build networks that automate crafting and move items between machines.
53 of the 58 points that apply = 91 out of 100.
Nodeworks is a programmable logistics and automation mod for building connected networks that manage item storage, movement, and crafting. Network controllers and nodes form networks, while Inventory Terminals provide a shared view of network storage, including a portable version for use away from a terminal. Import and Export Chests move items between storage and the world or bridge networks, and antennas link specialized subnets so they can share recipes across dimensions. Crafting CPUs automate vanilla recipes, while Processing Handlers and script-written handlers support complex recipes for machines such as furnaces by inserting inputs and pulling outputs through storage cards. A diagnostic tool shows network layouts, crafting trees, active jobs, and errors, letting players preview recipes and follow crafting as it happens. Lua scripting provides a way to program devices and cards, schedule tasks, share variables, and build custom systems such as automated farms, supported by an in-game IDE with autocomplete, documentation, syntax highlighting, and inline diagnostics. Additional devices include Breakers, Placers, and Users for interacting with the world, storage meters that track item totals and can signal when supplies fall below a target, and Craft Requesters that can request batches in response to redstone.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 1 area: Server and world logicChanges 2 game code files in this area: the world, commands, scoreboards, saved data and game rules..
Adds 37 blocks, 23 items, 59 recipes, 3 sounds and 2 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Nodeworks in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.