
Let custom mobs carry items, break blocks, and use them.
59.7 of the 71 points that apply = 84 out of 100. The points above are rounded to whole numbers.
PlayerEngine is a server-side framework for developers who want custom Minecraft mobs to act as embodied AI agents, rather than simply chat as NPCs. It attaches player-like capabilities to a modder’s own living entities, including persistent inventories, world interaction, block breaking, item use, pathfinding, and task execution. With an AI brain such as the Player2 API providing goals, the framework supplies the action layer for agents to carry them out in the world, supporting tasks such as mining, gathering resources, managing tools, and interacting with objects. Its navigation is powered by Automatone, and its task system draws on ChatClef; complex building is not supported by the described framework features.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 6 areas, as a library other mods build on: Inventory and itemsChanges 3 game code files in this area: items, chests and other containers, crafting and enchanting., PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Mobs and their behaviorChanges 2 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks., Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses. and Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
api.player2.gameSends text to an AI service, your player name and data we could not identify
Sent to 127.0.0.1, api.player2.game and an address built while the game runs.
Only some of its files send your player name and data we could not identify.
We found this in its code, read without running it.
It can record from your microphone. See Security
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used to make it
The author writes that AI was used.
We looked for AI tools in its texts, files, images and code history and found none.
Can use AI in the game
Can send the text you write to Player2 (you provide your own key).
We found this in its code, read without running it.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
.claude/Point at or tap a version to see its loaders.
Modpacks that include PlayerEngine in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.