
Get a last chance to survive instead of dying instantly.
52.4 of the 58 points that apply = 90 out of 100. The points above are rounded to whole numbers.
Second Wind replaces supported lethal damage with a temporary downed state, giving players a chance to crawl to safety, wait for rescue, or fight back instead of dying immediately. While downed, players have a visible countdown and limited movement; healing and eating are blocked by default, and further damage can shorten the timer. A downed player can revive themselves by killing a valid target before time runs out: hostile mobs and players count, while passive mobs and a player’s own pets do not, unless the relevant rules are configured differently. A successful self-revive restores health and grants temporary regeneration and brief invulnerability. Teammates can revive a nearby downed player by holding interaction, with configurable channel time, range, damage interruption, and visual or sound effects. Repeated downs make later survival windows shorter until the penalty resets, while configurable cooldowns can be disabled, timed, reset each Minecraft day, or reset after sleeping. Servers and players can adjust downed timers, penalties, cooldowns, kill rules, revive behavior, and damage handling to suit their play style. Client feedback includes a last-stand timer bar, revive progress display, revive flashes, and optional vignette, desaturation, bloom-style effects, and sound cues. Datapacks can add downed-state behavior for selected non-player living entities, defining their timers, penalties, damage response, AI and healing restrictions, revive conditions, announcements, and presentation poses; vanilla mobs are not enabled by default. Compatibility mods can also use external lifecycle adapters to control an entity’s downing and recovery while Second Wind provides tracking and player revive channels.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 3 areas: Rendering and graphicsChanges 1 game code file in this area: drawing mobs, items, particles and textures on screen., Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act. and Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules..
Adds 1 item: Second Wind; 1 key binding: Give Up; 7 advancements.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its code
The author declares AI code on Modrinth.
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Second Wind! in at least one of their versions, most downloaded first.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.