
Items gain rarity levels with special looks and stronger stats.
55.5 of the 71 points that apply = 78 out of 100. The points above are rounded to whole numbers.
Sol’s Item Rarity adds a configurable RPG-style rarity and progression layer to vanilla and modded equipment, tools, materials, and collectibles without changing Minecraft’s loot tables. Weapons, armor, shields, and utility tools can receive persistent per-item rarity rolls, so identical items may differ; materials and special items such as diamonds, Nether Stars, and Dragon Eggs can instead have a fixed rarity tier. Its seven tiers run from Common through Uncommon, Rare, Epic, Legendary, Mythical, and Supreme, with configurable chances and multipliers that scale the mod’s equipment bonuses rather than an item’s full vanilla stats. Rarity can strengthen weapon and armor attributes, while tools gain tiered utility perks: pickaxes can mine connected matching blocks with Vein Miner, axes can fell connected logs with Timber, shovels can clear connected terrain with Excavation, and hoes can replant crops or produce bonus harvests. All tool types can also gain Break Efficiency and Durability Guard, and connected-block perks require sneaking while following normal Minecraft drops and durability behavior. Rarity appears through colored or animated item names, tooltip details, and inventory or hotbar borders, with configurable glow, sparkle, pulse, and traveling-light effects. JSON configuration lets server owners and modpack creators tune rarity pools, fixed tiers, stat packages, tool-perk odds, and rules for modded items or SetID-specific gear such as boss rewards. Rarity and perks remain attached to each item, and server configuration synchronizes to players; the optional Sol’s Relic System integration adds equipment leveling, sub-stats, critical-hit mechanics, and set bonuses while avoiding overlapping rarity stats by default.
Written from CurseForge . How we write it
Does not change the game's code directly.
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
34 modpacks include Sol's Item Rarity in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Sol's Item Rarity. Share: how many of the modpacks with Sol's Item Rarity also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 1 point.