
A tech mod with computers, radios, production machines, and control systems.
61.6 of the 71 points that apply = 87 out of 100. The points above are rounded to whole numbers.
Zero Point Systems is a technology and automation mod for building interconnected electrical, production, communications, and control systems. Its infrastructure includes cables that carry multiple independent redstone signals and Forge Energy, alongside power generation and storage such as the Coal Burner and Power Cell, and tools including the Power Drill and Chainsaw. For manufacturing, it adds equipment such as a rolling mill, automated crafter, and scriptable robotic arm, as well as industrial building materials including plating, catwalks, trusses, lights, gratings, and hazard markings. Data cables connect text-processing machines, displays, lecterns, and radios, letting networks transmit information as well as power and signals. Script Terminals send line-based commands through connected Serial Buses, which evaluate commands individually; scripts can use conditions and world or block data to automate actions such as changing redstone output, writing to lecterns, or directing robotic arms to move items. The mod also supports large Fusion Reactors that turn Flux into Aether and generate Forge Energy from heat, with transformers that regulate energy input and output while operators monitor temperature, pressure, and reactor integrity. Equipment can be combined into factories, control rooms, and remote installations, with integrations that let scripts automate settings on supported Create machinery and use movement data from Sable sublevels.
Written from Modrinth . How we write it
Changes the game's code in 10 areas: Blocks and fluidsChanges 8 game code files in this area: how blocks, fluids and redstone work., Mobs and their behaviorChanges 7 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Rendering and graphicsChanges 5 game code files in this area: drawing mobs, items, particles and textures on screen., World renderingChanges 2 game code files in this area: drawing the terrain, sky, clouds and weather., Networking and multiplayerChanges 2 game code files in this area: connections, the server list and what is sent between your game and a server., Server and world logicChanges 2 game code files in this area: the world, commands, scoreboards, saved data and game rules., User interfaceChanges 2 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Inventory and itemsChanges 2 game code files in this area: items, chests and other containers, crafting and enchanting., World generationChanges 1 game code file in this area: terrain, biomes and structures made when new land is created. and SoundChanges 1 game code file in this area: playing sounds, music and the sound engine..
Libraries packed inside it change 27 more game code files: Architectury, Flywheel and Ponder.
Adds 146 blocks, 34 items, 1 structure, 1 painting, 188 recipes, 4 advancements, 3 loot tables, 6 sounds and 13 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Replaces 2 of vanilla Minecraft's loot tables.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends about you
We read its code without running it: it contacts 1 web address while you play.
Like any connection, each address it contacts sees your IP address.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its code
The author declares AI code on Modrinth.
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
41 modpacks include Zero Point Systems in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Zero Point Systems. Share: how many of the modpacks with Zero Point Systems also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 6 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 4 points.