
A library other mods use to add attributes to players and mobs.
70 of the 71 points that apply = 99 out of 100.
Additional Entity Attributes provides an API of extra attributes for players and other living entities, primarily for use by mods that need compatibility through shared entity properties. Its movement and survival attributes cover water and lava speed, jump height, extra underwater or suffocation air, magic-damage protection, and the distance at which hostile mobs detect an entity. Other attributes adjust dropped experience, digging speed, critical-hit bonus damage, and the number of ordinary or chance-based loot rolls. It also exposes controls for entity width, height, and hitbox scale, width, and height, as well as model scale, width, and height. Player-only visibility attributes change fog distance in water and lava, while collection range changes how far players can collect entity types tagged as affected, including items and experience orbs by default.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 7 areas, as a library other mods build on: Rendering and graphicsChanges 8 game code files in this area: drawing mobs, items, particles and textures on screen., Mobs and their behaviorChanges 4 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Game data and resourcesChanges 3 game code files in this area: recipes, tags, advancements, language files and other game data., PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls., Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting., Blocks and fluidsChanges 1 game code file in this area: how blocks, fluids and redstone work. and World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
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47 modpacks include Additional Entity Attributes in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Additional Entity Attributes. Share: how many of the modpacks with Additional Entity Attributes also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.