
Make mobs stronger or weaker depending on where and when they appear.
46.6 of the 64 points that apply = 73 out of 100. The points above are rounded to whole numbers.
This author published several projects at once on Modrinth: up to 12 projects published within 2 weeks. 12 of the author's 39 projects have only one release and no source code link. A series of small add-ons is often published this way. It does not change the grade.
Custom Entity Attributes lets you customize entity attribute modifiers, globally or according to conditions such as dimension, biome, difficulty, or time of day. Use it to strengthen or weaken mobs and bosses, adjust baby mobs to be faster and stronger but less healthy, or set entities’ starting health to match their maximum health. Modifiers can have independent application chances, allowing occasional stat variations such as a 20% chance for a mob to gain 10% more maximum health. Basic and advanced configuration options include regex support for targeting multiple entities at once, with documented examples to help shape the rules.
Written from Modrinth and CurseForge . How we write it
Does not change the game's code directly.
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
| Oct 2024 | 4 |
|---|---|
| Nov 2024 | 5 |
| Dec 2024 | 8 |
| Jan 2025 | 8 |
| Feb 2025 | 11 |
| Mar 2025 | 9 |
| Apr 2025 | 6 |
| May 2025 | 9 |
| Jun 2025 | 12 |
| Jul 2025 | 15 |
| Aug 2025 | 21 |
| Sep 2025 | 24 |
| Oct 2025 | 11 |
| Nov 2025 | 18 |
| Dec 2025 | 16 |
| Jan 2026 | 18 |
| Feb 2026 | 16 |
| Mar 2026 | 20 |
| Apr 2026 | 17 |
| May 2026 | 14 |
| Jun 2026 | 8 |
| Jul 2026 | 4 |
| Aug 2026 | 10 |
| Sep 2026 | 9 |
136 modpacks include Custom Entity Attributes (CEA) in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Custom Entity Attributes (CEA). Share: how many of the modpacks with Custom Entity Attributes (CEA) also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.