
Create a fighter, explore other worlds, and battle powerful enemies.
68.6 of the 71 points that apply = 97 out of 100. The points above are rounded to whole numbers.
DragonMine Z brings Dragon Ball-inspired character creation, combat, and exploration to Minecraft, layering a role-playing progression system onto survival play. Players choose from Human, Saiyan, Namekian, Frost Demon, Bio-Android, or Majin, customize features such as hair, eyes, skin, and aura, then develop Strength, Strike Power, Resistance, Vitality, Ki Power, and Energy while learning skills and transformations. Its world includes the Hyperbolic Time Chamber, Namek, and the Sacred Kai Planet, along with locations such as Kami's Lookout, Korin's Tower, Elder Guru's House, Goku's House, Roshi's House, and Red Ribbon Towers. On Namek, villages include Warriors who defend their homes and Traders; attacking or killing a Trader makes the player Evil. Players can seek out Dragon Balls with a craftable Dragon Radar and summon Shenron to make a wish, as well as craft Dragon Ball-themed items, armor, and weapons. The mod also features hostile enemies, friendly and neutral NPCs, and wildlife ranging from dinosaurs and sabertooth tigers to giant fish, turtles, and Namek frogs. Many gameplay settings can be adjusted, including stat limits, stat costs and increments, and race and form multipliers, making the progression suitable for server tuning.
Written from CurseForge and the GitHub README . How we write it
Changes the game's code in 10 areas: User interfaceChanges 8 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Rendering and graphicsChanges 7 game code files in this area: drawing mobs, items, particles and textures on screen., PlayerChanges 6 game code files in this area: your character: movement, abilities, hunger and controls., Inventory and itemsChanges 3 game code files in this area: items, chests and other containers, crafting and enchanting., Mobs and their behaviorChanges 2 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks., Game optionsChanges 1 game code file in this area: settings, key bindings and the option screens., SoundChanges 1 game code file in this area: playing sounds, music and the sound engine., Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses. and Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules..
Adds 185 blocks, 554 items, 33 mobs, 1 vehicle, 5 projectiles, 338 other entities, 12 biomes, 5 dimensions, 28 structures, 9 enchantments, 508 recipes, 73 advancements, 25 loot tables, 168 sounds and 32 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Replaces 12 of vanilla Minecraft's interface textures and 1 text file.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends about you
We read its code without running it: it contacts 5 web addresses while you play.
Like any connection, each address it contacts sees your IP address.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with DragonMine Z - Dragon Ball in Minecraft!: their authors or the author of DragonMine Z - Dragon Ball in Minecraft! say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as DragonMine Z - Dragon Ball in Minecraft!, so you only need one.
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More modpacks put it in their new versions than a year ago: 19 a month now, 1 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
98 modpacks include DragonMine Z - Dragon Ball in Minecraft! in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with DragonMine Z - Dragon Ball in Minecraft!. Share: how many of the modpacks with DragonMine Z - Dragon Ball in Minecraft! also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 5 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 2 points.