
Discover strange creatures and biomes shaped by a different path of evolution.
67.5 of the 71 points that apply = 95 out of 100. The points above are rounded to whole numbers.
Ecological Replenishment Station is an ecosystem-focused creature mod built around a speculative evolutionary branch in which life descends from six-limbed ancestors. Its creatures adapt those six limbs for walking, climbing, digging, grasping, or flight, while convergent evolution produces familiar ecological roles such as pack hunters, amphibious ambush predators, and gliding flyers. The mod adds unusual biomes shaped by this premise and creatures whose behaviors follow ecological pressures and natural selection. Gameplay centers on observing wildlife, gathering eggs or young, and taming, hatching, and raising creatures into mounts for exploration and combat. Raising a mount can involve species-specific diets and extended juvenile growth; some creatures are obtained through eggs, while others must be tamed by riding them without being thrown off. Mounts have distinct abilities and equipment: for example, the amphibious Tubunasus durovela accelerates across different gaits and breathes underwater, while the herd-dwelling Tubunasus clyderotunda can trample small creatures when sprinting. Sprinting and attacks use stamina, and many mounts can equip items that add passive effects, such as boosting bite or claw attacks or improving mounted fishing. A soul-binding system lets players bind tamed companions and later store, summon, or revive them through soul items, though companions returned in soul form have limited functions.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 2 areas: PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls. and Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting..
Adds 14 blocks, 127 items, 22 mobs, 1 projectile, 96 recipes, 5 advancements, 25 loot tables, 57 sounds and 5 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Replaces 2 of vanilla Minecraft's loot tables.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
EcologicalReplenishmentStation-1.1.15.jar, CurseForge EcologicalReplenishmentStation-1.1.15.jar. 3 classes changed, in cn.aurorian: TerridensaurusSaevusEntity, TubunasusClyderotundaEntity, TubunasusDurovelaEntity.We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
41 modpacks include Ecological Replenishment Station in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Ecological Replenishment Station. Share: how many of the modpacks with Ecological Replenishment Station also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.