
Save, preview, find, and place blueprints of your builds.
53.4 of the 58 points that apply = 92 out of 100. The points above are rounded to whole numbers.
Sable Photomancy is a blueprint mod for capturing Sable sub-level builds, preserving them, and projecting them back into the world, with tools for editing blueprints, handling materials, and placing them. Blueprints can include blocks, block entities, regular entities, and Create contraptions; the in-game tool lets players select an area, save it locally, preview and choose a blueprint, then upload and place it in the world. To keep complex builds functional after copying, the mod remaps sub-level references and supports Create contraption anchors and Super Glue, as well as Simulated Project swivel-bearing connections and rope-winch strands. It also includes a SubLevel recovery tool for locating misplaced physics structures and teleporting them back with their connected joints. Blueprints primarily cover Sable sub-level contents; stable rotation and mirroring are not yet supported.
Written from Modrinth , CurseForge and the GitHub README . How we write it
Does not change the game's code directly.
Adds 8 blocks, 7 items, 10 recipes and 2 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
sable-schematic-api-0.2.6.jar, CurseForge sable-schematic-api-0.2.6.jar. 5 classes changed, 2 classes only in the Modrinth file, in dev.rew1nd.sableschematicapi: SableBlueprint, SableBlueprintExporter, SableBlueprintPlacer, BlueprintPlacementPlan$CanonicalLayout, BlueprintPlacementPlan, SableBlueprintExporter$BlueprintCoordinateFrame (Modrinth only), SableBlueprintExporter$BoundsBuilder (Modrinth only).We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its code
The author declares AI code on Modrinth.
We looked for AI tools in its texts, files, images and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
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More modpacks put it in their new versions than a year ago: 39 a month now, 0 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
179 modpacks include Sable Photomancy in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Sable Photomancy. Share: how many of the modpacks with Sable Photomancy also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.