
Speedrunner gear helps you move faster and finish your runs sooner.
Finished or replaced projects get no grade: they will not get fixes or new versions.
The Speedrunner Mod reshapes Minecraft around faster speedrun attempts, adding powerful gear, shortcuts to key locations, and configurable world-generation and gameplay changes. Its speedrunner materials produce tools, armor, and weapons that mine or perform faster than vanilla equivalents, alongside quicker boats, fireproof boats, and armor with special buffs. Exploration is streamlined by the Speedrunner’s Wasteland, where ores and endermen are more common and other mobs are less frequent, while plains, deserts, and savannas can also generate more often; structures and loot are generally more plentiful. Strongholds are smaller and can contain multiple portal rooms, while nether fortresses can have multiple blaze spawners; players can configure structure spawn rates and stronghold layout and spacing. Special items help navigate or bypass stages of a run: the Speedrunner’s Eye gives the distance to overworld structures, the Eye of Inferno points to fortresses or bastions, the Eye of Annul teleports to a stronghold portal room, and the Ender Thruster returns the player to the surface. Other additions include experience ores, stronger food effects, more generous mob drops, water placement in the Nether, and tools such as the Speedrunner’s Workbench for transferring enchantments at the cost of experience and some durability. Players can choose among three modes: Easy enables all features, Balanced disables some powerful items and altered fortress and stronghold generation, and Doom turns the game into a much harder challenge. In Doom mode, tougher and faster mobs and more dangerous combat culminate in an End fight against an enhanced Ender Dragon, a Wither, and Goliath, a Giant that must be defeated before the dragon can die. The mod also includes practical speedrun-oriented conveniences such as a world-reset option, death coordinates, and configurable settings for features including biome frequency, block-breaking speed, and fall damage.
Written from Modrinth . How we write it
Changes the game's code in 13 areas: Mobs and their behaviorChanges 60 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Inventory and itemsChanges 24 game code files in this area: items, chests and other containers, crafting and enchanting., Blocks and fluidsChanges 17 game code files in this area: how blocks, fluids and redstone work., User interfaceChanges 12 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., World generationChanges 10 game code files in this area: terrain, biomes and structures made when new land is created., Rendering and graphicsChanges 8 game code files in this area: drawing mobs, items, particles and textures on screen., Server and world logicChanges 4 game code files in this area: the world, commands, scoreboards, saved data and game rules., PlayerChanges 3 game code files in this area: your character: movement, abilities, hunger and controls., Game coreChanges 3 game code files in this area: the main loop, lighting and other code the whole game uses., Game data and resourcesChanges 3 game code files in this area: recipes, tags, advancements, language files and other game data., Game optionsChanges 2 game code files in this area: settings, key bindings and the option screens., World renderingChanges 2 game code files in this area: drawing the terrain, sky, clouds and weather. and Networking and multiplayerChanges 1 game code file in this area: connections, the server list and what is sent between your game and a server..
Libraries packed inside it change 19 more game code files: Terraform Wood API (v1),
TerraBlender and KumaAPI.
Adds 48 blocks, 71 items, 8 boats, 1 biome, 3 enchantments, 180 recipes, 52 advancements, 1 loot table, 3 sounds and 12 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Replaces 159 of vanilla Minecraft's loot tables, 43 recipes, 7 interface textures, 4 structures and 1 text file.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
No known modpack uses it.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.