Adds a blood dimension, ores, tools, bosses, enemies, animals, and magic.
60.1 of the 68 points that apply = 88 out of 100. The points above are rounded to whole numbers.
Bloody Hell! is a dark-magic and exploration mod centered on a hostile custom dimension with two biomes, including the Blasphemous biome, and three challenging bosses. Exploration also leads through Overworld locations such as Vesper’s Hut, the Sanctum of the Unbound, where players face the Ritekeeper, and Seliora’s Pyramid. Boss victories unlock further progression: defeating the blood-fire mage Ritekeeper grants spell-crafting abilities, while defeating Seliora unlocks her exclusive weapons. Blood magic combines soul harvesting and rituals, with Sacrificial Daggers capturing souls from vanilla or modded mobs, Blood Altars used to craft Spell Books, and Crimson Veil energy powering spells. Crimson Veil can be replenished with blood flasks or special amulets, and harvested gems can be used at the Sanguinite Lapidary to upgrade Spell Books into new variations. The mod also adds blood-based automation and crafting: Soul Harvesters collect blood from nearby dead mobs for transport through fluid pipes, while the Sanguinite Infusor combines Sanguinite, blood, and Viscous Fluid to make Rhnull ingots and gear. Blood Botany adds Voracious Mushrooms that infect dying mobs to yield Viscous Fluid and Blood Sprouts that produce upgrade gems from materials such as gold, lapis lazuli, Sanguinite, and amethyst. New threats include towering Cyclopes that track players by line of sight, alongside other custom aberrations and enemies.
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Modpacks that include Bloody Hell! in at least one of their versions, most downloaded first.
Mods that modpacks often add together with Bloody Hell!. Share: how many of the modpacks with Bloody Hell! also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.