
Chat with mobs that talk, react, and remember you.
38.1 of the 71 points that apply = 54 out of 100. The points above are rounded to whole numbers.
CreatureChat adds AI-powered conversations to Minecraft mobs, letting players talk with creatures whose replies draw on their character and past interactions; it requires a connected large language model to generate text. Mobs can make decisions and follow, flee, attack, lead, or protect, while reacting to events such as being damaged or shown items; their relationships with each player can develop from friendship to enmity. Each mob has an inventory that can contain randomly assigned, biome-specific loot: players can share or borrow items from friends, or steal from enemies, and mobs react to inventory changes. Thirty advancements track friendship-related tasks and challenges, giving relationships a progression that includes befriending creatures and sharing loot. Conversations sync between players on a server, and players can customize the story used in character creation and chat prompts. Players can connect an open-source model through a compatible endpoint, use their own API key with providers such as OpenAI or Groq, or use the project's token shop; settings include the model and endpoint, and chat bubbles can be shown or hidden by entity type.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 4 areas: Mobs and their behaviorChanges 13 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Rendering and graphicsChanges 2 game code files in this area: drawing mobs, items, particles and textures on screen., Networking and multiplayerChanges 1 game code file in this area: connections, the server list and what is sent between your game and a server. and Blocks and fluidsChanges 1 game code file in this area: how blocks, fluids and redstone work..
Adds 30 advancements and 14 loot tables.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
api.openai.comSends text to an AI service
Sent to an address built while the game runs.
We found this in its code, read without running it.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used to make it
The author writes that AI was used.
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
Can use AI in the game
Can send the text you write to OpenAI (you provide your own key).
We found this in its code, read without running it.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
AGENTS.mdPoint at or tap a version to see its loaders.
Modpacks that include CreatureChat™ in at least one of their versions, most downloaded first.
Mods that modpacks often add together with CreatureChat™. Share: how many of the modpacks with CreatureChat™ also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.