
Trees that grow, forests that spread.
62.9 of the 71 points that apply = 89 out of 100. The points above are rounded to whole numbers.
Dynamic Trees replaces static vanilla-style trees with living, multi-block trees that grow gradually from seeds into mature forms, with species-specific shapes and growth rates influenced by biome, temperature, and rainfall. Its vanilla tree species include oak, spruce, birch, jungle, acacia, and dark oak, as well as crimson and warped fungi; trees can grow around obstacles, and thin branches can be climbed. Trees drop seeds that may plant themselves in suitable locations, allowing forests to spread, while nearby trees compete for light and form taller, narrower growth and dense canopies. Those canopies can dim forest floors enough for mobs to spawn during the day, hinder new saplings, and, for some species, turn the ground beneath them to podzol. Light and soil affect a tree’s survival and growth: poorly lit trees can die and rot, while rooty soil stores fertility that bone meal can replenish and a comparator can measure. Brewed tree potions can deplete soil, accelerate growth by fertilizing it, change a tree’s species, or turn it into a mega variant when one is available. Chopping a tree at its base fells the whole tree, while individual branches can also be harvested; the resulting vanilla logs and sticks are calculated from the wood removed, and leaves can regrow if the outer branches remain intact. Trees respond to seasonal climate changes when a compatible season mod is present, with growth slowing or stopping in unsuitable conditions and fruit flowering and harvest tied to particular seasons. For users creating or adapting tree content, Tree Packs provide a JSON-based way to change tree growth, shape, size, foliage, and drops, or define new trees, fruits, pods, and features such as vines and flowering leaves. The creative-mode Woodland Staff can copy a tree’s shape for recreation elsewhere and copy its model code as text for sharing. The mod keeps its trees close to Minecraft’s visual style, uses vanilla wood and leaf textures, and is designed to work alongside other mods, including Create’s tree cutter and Distant Horizons’ distant rendering.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 4 areas: Inventory and itemsChanges 3 game code files in this area: items, chests and other containers, crafting and enchanting., Blocks and fluidsChanges 2 game code files in this area: how blocks, fluids and redstone work., Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks. and Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules..
Adds 14 blocks, 20 items, 1 entity, 4 recipes, 59 loot tables and 11 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Replaces 16 of vanilla Minecraft's world generation files.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images, sounds and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
| Oct 2024 | 330 |
|---|---|
| Nov 2024 | 303 |
| Dec 2024 | 290 |
| Jan 2025 | 326 |
| Feb 2025 | 299 |
| Mar 2025 | 316 |
| Apr 2025 | 318 |
| May 2025 | 316 |
| Jun 2025 | 337 |
| Jul 2025 | 319 |
| Aug 2025 | 321 |
| Sep 2025 | 264 |
| Oct 2025 | 293 |
| Nov 2025 | 318 |
| Dec 2025 | 346 |
| Jan 2026 | 333 |
| Feb 2026 | 318 |
| Mar 2026 | 324 |
| Apr 2026 | 319 |
| May 2026 | 326 |
| Jun 2026 | 395 |
| Jul 2026 | 400 |
| Aug 2026 | 379 |
| Sep 2026 | 323 |
12,292 modpacks include Dynamic Trees in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Dynamic Trees. Share: how many of the modpacks with Dynamic Trees also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 9 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 3 points.