The Thrilling Sequel to my other mod. Ender's Spells and Stuff. Higher Quality, and what not. Adding more content to Iron’s Spells and Spellbooks.
61.7 of the 68 points that apply = 91 out of 100. The points above are rounded to whole numbers.
Ender's Spells and Stuff: Requiem expands Iron's Spells and Spellbooks with a collection of spells and weapons, and is a separate, incompatible successor to Ender's Spells and Stuff, with some returning spells and items. Its spell families include blood, necromancy, ice, eldritch, holy, spellblade, and evocation magic, offering both direct attacks and effects that trade health, mana, or spellcasting ability for power. Summoning is a major focus: players can call up explosive homunculi, spellcasting cursed skulls, death knights that grow stronger with kills, and a flying Dead King vessel that can summon knights of its own. Other summon-focused spells can revive fallen allies at a cost, turn them into maggot swarms or explosions, or create an enduring domain that strengthens summons and weakens enemies within it. Combat options range from blood attacks that blind or bleed foes and grow stronger at low health, to freezing summon-based explosions, pale-flame strikes, arcane-thorn defenses, and light magic that can let the caster dodge attacks by spending mana. Spellblade abilities add sword strikes, knockbacks, teleports, parries, and summoned weapons, while evocation spells include a short-lived power boost followed by a debuff, an invisibility effect, and a spell that swaps the caster's health with a weaker target. Some abilities have specific conditions or costs, such as spells usable only at night or during the day, and powers that sacrifice spellcasting or consume mana.
Written from CurseForge . How we write it
Does not change the game's code directly.
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images, sounds and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
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More modpacks put it in their new versions than a year ago: 15 a month now, 1 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
98 modpacks include Ender's Spells and Stuff: Requiem in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Ender's Spells and Stuff: Requiem. Share: how many of the modpacks with Ender's Spells and Stuff: Requiem also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 9 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 5 points.