
A simple currency/economy mod that allows you to safely trade in a multiplayer environment.
70.1 of the 71 points that apply = 99 out of 100. The points above are rounded to whole numbers.
Lightman's Currency adds a coin-based economy for multiplayer, letting players earn, store, exchange, and spend money while trading with one another. Its six default currencies are copper, iron, gold, emerald, diamond, and netherite coins; a coin mint turns their base materials into coins and can melt them back, while ATMs exchange denominations and provide access to bank accounts. Craftable wallets keep coins on hand without taking ordinary inventory space, with higher-tier wallets offering features such as automatic coin collection, conversion to more valuable coins, and bank transfers; wallet capacity and features can also be upgraded or enchanted. Players can use personal bank accounts for large-scale money storage, create shared team accounts, and link traders to accounts so sales and purchases deposit or withdraw funds automatically. Protected trading machines support sales for money, purchases from customers, and item-for-item bartering, with per-offer rules for options such as discounts, timed sales, and purchase limits; owners can also set permissions for other players. Players can organize traders into teams for shared management, and network traders let customers access a shop from other dimensions; a server-wide auction house provides a separate place for players to list and manage their own auctions. Specialized traders include paygates that emit a redstone signal in exchange for payment, and the mod’s ticket printer lets players make unique tickets for use as discount coupons or alternative payment. Coin Magnet enchantments extend wallet coin-collection range, while Money Mending lets players pay to repair enchanted tools and armor; a cash register can also gather several local traders into one screen. Server owners can configure coin types and exchange rates, minting and melting, and whether monsters drop money or chests contain loose change; traders can also be configured with infinite stock for administrative uses. Trading machines can sell modded items, and the LC Tech expansion adds traders for fluids and energy.
Written from Modrinth , CurseForge and the GitHub README . How we write it
Changes the game's code in 5 areas, as a library other mods build on: Inventory and itemsChanges 5 game code files in this area: items, chests and other containers, crafting and enchanting., Mobs and their behaviorChanges 4 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., User interfaceChanges 3 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Rendering and graphicsChanges 1 game code file in this area: drawing mobs, items, particles and textures on screen. and Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules..
Adds 117 blocks, 29 items, 2 enchantments, 383 recipes, 22 advancements, 25 loot tables, 1 sound and 3 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images, sounds and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
| Oct 2024 | 76 |
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| Nov 2024 | 81 |
| Dec 2024 | 86 |
| Jan 2025 | 84 |
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| Jan 2026 | 98 |
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| May 2026 | 108 |
| Jun 2026 | 110 |
| Jul 2026 | 132 |
| Aug 2026 | 112 |
| Sep 2026 | 106 |
1,937 modpacks include Lightman's Currency in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Lightman's Currency. Share: how many of the modpacks with Lightman's Currency also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.