Adds 10 fantasy origins to NeoOrigins.
41.5 of the 55 points that apply = 75 out of 100. The points above are rounded to whole numbers.
This author published many projects at once on Modrinth: up to 9 projects published within 2 weeks. 20 of the author's 31 projects have only one release and no source code link. A series of small add-ons is often published this way. It does not change the grade.
Origins Fantasy adds fantasy-themed playable origins to NeoOrigins, letting players choose identities such as an Elf, Dwarf, Goblin, Lich, or Troll, each with distinct strengths and drawbacks. Elves move quickly, deal more damage with bows, and gain night vision outdoors at night, but have less health and are slowed by heavy armor. Deep Dwarves see in darkness below y=54 and mine faster below y=0; they begin with an iron axe and helmet, but sunlight blinds them if they are not wearing a helmet. Fae regenerate in forests, resist poison and nausea, and can bonemeal things with empty hands, but iron items inflict poison-like damage on them. Goblins are small, quick, naturally armored, and lucky, and can craft TNT from gravel and gunpowder. Orcs are large, hit harder, and deal extra damage to illagers; heavy armor adds protection, while their slow movement and attacks make them less nimble. Ogres are twice as tall as usual, have 15 hearts and natural armor, and deal heavy damage, especially with axes; earning five kills within 30 seconds triggers a Strength II rage, but they cannot wear armor or use shields. Fiends deal extra damage, especially in the Nether, and are fireproof, but are vulnerable to water, ice and aqua spells, and smite weapons. Liches regain health by killing living creatures and resist hunger, nausea, wither, and poison; they are undead, can eat only rotten flesh, and burn in sunlight. Hags regenerate in swamps and move normally through water, but are slow and weak in sunlight. Trolls are four times their usual size, have 20 hearts and natural armor, and deal strong attacks, but move and attack slowly and cannot use armor or shields. NeoOrigins is required, while Iron's Spells and Spellbooks is optional and enhances spell-related traits such as greater spell power or resistance for some origins.
Written from CurseForge . How we write it
Does not change the game's code directly.
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
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No sign that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
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84 modpacks include Origins Fantasy for NeoOrigins in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Origins Fantasy for NeoOrigins. Share: how many of the modpacks with Origins Fantasy for NeoOrigins also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.