
Build factories with machines that process, move, and store items.
67 of the 71 points that apply = 94 out of 100.
PolyFactory is a server-side tech mod for building semi-advanced production systems, adding machinery and tools for automation, processing, fluid handling, and storage while leaving the world unchanged until players craft its content. The progression starts with a Grinder for making Coal Dust, which feeds into Steel Alloy Mixture and Steel production; Mechanical Mixers and Presses then support further crafting and processing. Players can move and sort items with conveyors, funnels, and splitters, and use machines such as the Mechanical Miner, Planter, Placer, Ejector, and Item Packer to automate tasks. Rotational power begins with a Hand Crank and can be supplied by Windmills, Steam Engines, or Diesel Engines, with gears, axles, clutches, and chain drives transmitting motion between machines. Fluid systems include copper pipes, pumps, tanks, drains, spouts, nozzles, and smelteries, while the Pressure Fluid Gun can shoot stored fluids. Processing extends from grinding and casting to fermentation: the Fermenter produces Ethanol and Biomass from items, and Ethanol can be combined with Plant Oil to make Biodiesel for the Portable Drill. Cables, data sources, and display blocks such as Item Readers, Counters, and Nixie Tubes let players monitor or manipulate machine data and build visible control displays. Storage ranges from Wooden Containers to a Deep Storage Container that holds 338 stacks, and the mod also includes utility items such as the Portable Drill, Dynamite, Workbench, and Blueprint Workbench. Advancements and an in-game guidebook help players learn the systems, while Polydex provides recipe viewing for the mod.
Written from Modrinth . How we write it
Changes the game's code in 9 areas: Mobs and their behaviorChanges 14 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Inventory and itemsChanges 10 game code files in this area: items, chests and other containers, crafting and enchanting., Blocks and fluidsChanges 9 game code files in this area: how blocks, fluids and redstone work., Game data and resourcesChanges 3 game code files in this area: recipes, tags, advancements, language files and other game data., Game coreChanges 3 game code files in this area: the main loop, lighting and other code the whole game uses., Server and world logicChanges 3 game code files in this area: the world, commands, scoreboards, saved data and game rules., PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Networking and multiplayerChanges 2 game code files in this area: connections, the server list and what is sent between your game and a server. and Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks..
Libraries packed inside it change 23 more game code files: FactoryTools, Packet Tweaker, Server Translations API and 6 more.
Adds 100 blocks, 67 items, 3 entities, 1 enchantment, 950 recipes, 73 advancements and 25 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends about you
We read its code without running it: it contacts 4 web addresses while you play.
Like any connection, each address it contacts sees your IP address.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with PolyFactory: their authors or PolyFactory's author say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as PolyFactory, so you only need one.
Modpacks that include PolyFactory in at least one of their versions, most downloaded first.
Mods that modpacks often add together with PolyFactory. Share: how many of the modpacks with PolyFactory also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 1 release needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.