
Changing shield mechanics and adding more shields and enchantments.
69 of the 71 points that apply = 97 out of 100.
Shields+ reworks shield combat and adds a shield for every vanilla material, from wood through netherite, with each shield having its own blocked-damage strength, blocking duration, and cooldown. Its enchantments include Reinforced for blocking more damage, Recoil for knocking back attackers and returning projectiles, Aegis for reducing damage from attacks that penetrate the shield, Reflection for damaging attackers, Ablaze for setting entities and projectiles on fire, and Lightweight for moving faster while blocking. Perfect Parry can negate a hit and stun the attacker when the player blocks at the moment of impact, while Celestial Guardian grants strong absorption when a blocked hit would otherwise lower health below a quarter; both add reactive defensive effects, and Celestial Guardian has a cooldown. Fast Recovery shortens shield cooldowns when Combat Test shield disabling is enabled. The mod removes the brief delay before shield blocking begins, makes shields take durability damage regardless of how little damage they block, and uses a consistent shield-disable period after disabling attacks. Shield stats can be customized through data packs, including definitions for shields from other mods.
Written from Modrinth . How we write it
Changes the game's code in 4 areas: PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting., Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act. and Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses..
Adds 7 items, 7 enchantments, 6 recipes and 1 sound.
Counted from the names and data files in the mod, so the list may not be complete.
Replaces 1 of vanilla Minecraft's enchantments.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its code
The author declares AI code on Modrinth.
Claude Code is named in the files of its repository.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
.claude, CLAUDE.mdPoint at or tap a version to see its loaders.
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Fewer modpacks put it in their new versions than a year ago: 3 a month now, 8 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
188 modpacks include Shields+ in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Shields+. Share: how many of the modpacks with Shields+ also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.