
Adds stamina that limits actions like sprinting, jumping, and attacking.
58.9 of the 71 points that apply = 83 out of 100. The points above are rounded to whole numbers.
Stamina Attributes is an API that gives living entities an attribute-controlled stamina system, with configurable maximum stamina, regeneration, and delays after stamina is spent or depleted. Attributes can assign ongoing stamina costs to sprinting, sneaking, walking, swimming, moving underwater or in water, and climbing, or one-time costs to jumping, sprint-jumping, blocking attacks, attacking, and breaking blocks. Server settings can make activities such as jumping, sprinting, swimming, attacking, and block breaking unavailable when stamina is exhausted; an optional configured status effect can also mark exhausted players. Items can be tagged to spend stamina once when used or continuously while in use; the documented examples include snowballs for single-use costs and bows, crossbows, and shields for continuous costs. When an item use cannot proceed because stamina is insufficient, its action is prevented or cancelled and a server-configured cooldown is applied. The server config sets player defaults and controls stamina integration with game mechanics, while the client config lets players customize the stamina HUD. For datapacks, the mod provides an effect to add or subtract stamina and an entity predicate that tests whether an entity's current stamina falls within a specified range.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 4 areas, as a library other mods build on: PlayerChanges 5 game code files in this area: your character: movement, abilities, hunger and controls., Mobs and their behaviorChanges 2 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., User interfaceChanges 1 game code file in this area: menus, screens, tooltips, the chat window and the in-game overlay. and Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Stamina Attributes in at least one of their versions, most downloaded first.
Mods that modpacks often add together with Stamina Attributes. Share: how many of the modpacks with Stamina Attributes also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 1 point.