
Music that changes with what's happening in your world.
70 of the 71 points that apply = 99 out of 100.
True Adaptive Music replaces Minecraft’s largely random music playback with Music Packs that let players choose tracks for particular in-game conditions and events. A pack can shift from calm exploration music to combat or boss-fight tracks, and change again for a biome, dimension, village, title screen, or other situation. Packs can use vanilla music, audio supplied by other loaded mods, or the creator’s own audio files, and can also layer ambience alongside music. Players can download community-made packs in-game, while creators can build and edit packs in the client using a visual, tree-based editor that organizes music around conditions and one-shot event triggers. The editor also supports nested conditions, looping or persistent tracks, and parallel music layers that can change instrumentation as the game state changes. The mod is designed to work with modded content, with predicates for contexts such as biomes, structures, nearby items, and screens, and bridge mods can add predicates or events tailored to other mods.
Written from Modrinth . How we write it
Changes the game's code in 7 areas: User interfaceChanges 5 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., SoundChanges 4 game code files in this area: playing sounds, music and the sound engine., Networking and multiplayerChanges 1 game code file in this area: connections, the server list and what is sent between your game and a server., Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act., Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses., Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules. and Game optionsChanges 1 game code file in this area: settings, key bindings and the option screens..
Adds 1 sound: Audiofilestream.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files without running them.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends, in the 52 of its 53 files we read
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include True Adaptive Music in at least one of their versions, most downloaded first.
Mods that modpacks often add together with True Adaptive Music. Share: how many of the modpacks with True Adaptive Music also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.