
Cosmetic weapon and armour skins.
65.6 of the 71 points that apply = 92 out of 100. The points above are rounded to whole numbers.
Armourer's Workshop lets players create voxel-art skins that customize or replace the appearance of characters and their equipment, and build decorative models for their worlds. Using the Armourer and skin cubes, creators assemble models in the world and colour them with painting tools; available skin types include armour pieces, wings, swords, shields, bows, tools, items, and blocks. Skins can be applied to player armour and weapons through the Skinning Table, worn through a wardrobe, or assigned to NPCs and mobs using the Wand of Style. Dye bottles recolour dyeable armour or wardrobe items, while skin types such as outfits can combine multiple armour and wing parts into one look. The mod also provides skin libraries for saving creations and browsing or downloading community designs, with a global library alongside server-specific sharing options. Commands and configuration can make many modded items skinnable, and server operators can manage equipped skins directly or let players use a GUI.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 13 areas: Rendering and graphicsChanges 32 game code files in this area: drawing mobs, items, particles and textures on screen., Mobs and their behaviorChanges 12 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Game data and resourcesChanges 4 game code files in this area: recipes, tags, advancements, language files and other game data., User interfaceChanges 4 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Inventory and itemsChanges 4 game code files in this area: items, chests and other containers, crafting and enchanting., Networking and multiplayerChanges 3 game code files in this area: connections, the server list and what is sent between your game and a server., SoundChanges 2 game code files in this area: playing sounds, music and the sound engine., Server and world logicChanges 2 game code files in this area: the world, commands, scoreboards, saved data and game rules., Game coreChanges 2 game code files in this area: the main loop, lighting and other code the whole game uses., Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks., World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather., PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls. and Blocks and fluidsChanges 1 game code file in this area: how blocks, fluids and redstone work..
Adds 17 blocks, 34 items, 1 entity, 38 recipes, 7 sounds and 2 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
Sends your Minecraft login token, your player ID and unknown data
Sent to an address built while the game runs, not to Mojang.
With your login token, someone can use your account.
Only some of its files send your Minecraft login token, your player ID and unknown data.
We found this in its code, read without running it.
Its files for older Minecraft versions (1.7.10 to 1.12.2) also send your player name.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images, sounds and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
| Oct 2024 | 98 |
|---|---|
| Nov 2024 | 116 |
| Dec 2024 | 104 |
| Jan 2025 | 122 |
| Feb 2025 | 112 |
| Mar 2025 | 105 |
| Apr 2025 | 118 |
| May 2025 | 116 |
| Jun 2025 | 121 |
| Jul 2025 | 108 |
| Aug 2025 | 130 |
| Sep 2025 | 88 |
| Oct 2025 | 80 |
| Nov 2025 | 108 |
| Dec 2025 | 86 |
| Jan 2026 | 101 |
| Feb 2026 | 89 |
| Mar 2026 | 99 |
| Apr 2026 | 101 |
| May 2026 | 72 |
| Jun 2026 | 69 |
| Jul 2026 | 85 |
| Aug 2026 | 75 |
| Sep 2026 | 74 |
2,042 modpacks include Armourer's Workshop in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Armourer's Workshop. Share: how many of the modpacks with Armourer's Workshop also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 4 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 2 points.