
Combines similar attributes from different mods to avoid duplicates.
44.6 of the 71 points that apply = 63 out of 100. The points above are rounded to whole numbers.
Attributification is a compatibility mod that unifies equivalent attributes from different mods, helping prevent duplicate effects and improve cross-mod compatibility. It converts source attribute modifiers to target attributes using configurable equivalence ratios, and can also transform operations such as ADDITION into MULTIPLY_BASE or MULTIPLY_TOTAL when the attributes use different scales. Mappings can use simple static registry aliases or reloadable dynamic conversions; dynamic mappings can include fallback targets when a preferred mod is absent. For example, a spell-power earth modifier can be scaled into geomancy spell power, with a fallback to nature spell power if the primary target mod is unavailable. The mod can display virtual source values based on the target attribute, redirect source lookups directly, or fully replace a source attribute to prevent both versions from stacking. It includes mappings for magic and spell mods such as Iron's Spells 'n Spellbooks, Spell Power Attributes, Ars Nouveau, Eidolon, Goety and Wizard's Reborn, as well as attribute libraries including Apothic Attributes, Obscure API, Turtleboi's Core Library, GTBC's SpellLib/API and Lodestone. An in-game visual editor lets users configure mappings, choose from registered attributes, preview changes and set custom mappings for mods that use Minecraft's standard attribute system; server configuration also syncs to connected clients.
Written from Modrinth , CurseForge and the GitHub README . How we write it
Changes the game's code in 2 areas: Mobs and their behaviorChanges 3 game code files in this area: mobs, animals, villagers, projectiles and how they move and act. and Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its description, files and images and found none.
We have not read its changelogs and code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
Modpacks that include Attributification [Attribute Unification] in at least one of their versions, most downloaded first.
Mods that modpacks often add together with Attributification [Attribute Unification]. Share: how many of the modpacks with Attributification [Attribute Unification] also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 4 points.