
Charms that give you useful effects when you need them.
67.8 of the 71 points that apply = 95 out of 100. The points above are rounded to whole numbers.
Charged Charms adds limited-use charms designed to provide player abilities in a controlled way, with each charm holding up to five charges that can be replenished using a corresponding item. The Regeneration Charm consumes a charge to heal the player when health drops below 35%, and the Absorption Charm uses one after most damage to grant two hearts of absorption; both are charged with suitable food, with the Absorption Charm requiring more nutritious food and having a 20-second cooldown. The Glow Up Charm charges in sunlight and makes a mob glow for 30 seconds after it is hit, while the Speed Charm charges with sugar and grants Speed when the player jumps while sprinting, with a 120-second cooldown. Totem charms, charged with a Totem of Undying or Biome Makeover’s Enchanted Totem of Undying, consume their stored totem to save the player on death. The mod provides Curios and Trinkets versions, and its recharge recipes are compatible with REI and JEI.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 3 areas: PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Inventory and itemsChanges 2 game code files in this area: items, chests and other containers, crafting and enchanting. and Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
A library packed inside it changes 1 more game code file: WhiteNoise.
Adds 7 items: Charged Absorption Charm, Charged Enchanted Totem Charm, Charged Glow Up Charm, Charged Regeneration Charm, Charged Speed Charm, Charged Totem Charm and Charged Water Breathing Charm; 13 recipes.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
71 modpacks include Charged Charms in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Charged Charms. Share: how many of the modpacks with Charged Charms also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 3 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 1 point.