Automatic in-game configuration menus for every mod.
66.5 of the 68 points that apply = 98 out of 100. The points above are rounded to whole numbers.
Configured creates in-game configuration menus for mods that use supported config systems, letting players browse and edit settings through a graphical interface without requiring each mod to add special menu code. It supports Forge and NeoForge client, common, and world configurations, Framework client, common, server, and world configurations, and client configurations from JEI. The menus include controls for editing values such as enum options, text, and lists, along with search tools for finding settings and warnings when an entered value is invalid. Configured can also expose local or remote server configuration editing, and indicates when a change requires a world or game restart. Mod developers can optionally customize a configuration menu’s background texture through mod metadata.
Written from CurseForge . How we write it
Changes the game's code in 2 areas, as a library other mods build on: User interfaceChanges 2 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay. and PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls..
Adds 1 key binding: Open Mod List.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images, code history and pull requests and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
| Oct 2024 | 918 |
|---|---|
| Nov 2024 | 879 |
| Dec 2024 | 936 |
| Jan 2025 | 982 |
| Feb 2025 | 1,007 |
| Mar 2025 | 1,037 |
| Apr 2025 | 1,095 |
| May 2025 | 1,158 |
| Jun 2025 | 1,075 |
| Jul 2025 | 1,081 |
| Aug 2025 | 1,093 |
| Sep 2025 | 992 |
| Oct 2025 | 1,083 |
| Nov 2025 | 1,133 |
| Dec 2025 | 1,243 |
| Jan 2026 | 1,258 |
| Feb 2026 | 1,134 |
| Mar 2026 | 1,171 |
| Apr 2026 | 1,246 |
| May 2026 | 1,395 |
| Jun 2026 | 1,358 |
| Jul 2026 | 1,489 |
| Aug 2026 | 1,424 |
| Sep 2026 | 1,339 |
23,395 modpacks include Configured in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Configured. Share: how many of the modpacks with Configured also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.