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    2,053,304 files checkedFiles from Modrinth and CurseForge we downloaded and checked. Counted on 25 Oct 2026.636,163 files with their code readFiles whose code we turned back into readable code and read, in an isolated environment. Counted on 25 Oct 2026.269,472 projects gradedProjects with a letter from A to F. Counted on 25 Oct 2026.
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    © 2026 ModgradeNot an official Minecraft product. Not approved by or associated with Mojang or Microsoft.

    Cybernetics

    Mod

    Cybernetic implants let you customize your body with new abilities.

    B82/ 100
    • OverviewB
    • SecurityPassed
    • PrivacyGoes online
    • AINone found
    • CompatibilityMinecraft 1.21.1
    • ModpacksIn 30
    • ReleasesLatest 16 Aug

    Download

    createcybernetics-0.5.2-neoforge-1.21.1-HOTFIX.jar

    Released 16 Aug 2026 · 77.2 MB

    Passed: our checks found nothing harmful in this file.

    Download
    OverviewSecurityPrivacyAICompatibilityModpacksReleases

    Why grade B

    How grades work

    Strengths

    • Security checks passed
    • Public source code and issue tracker

    Points lost

    • Releases replaced within 3 days to fix a problem−7 points
    • Some modpacks removed it−2 points
    • First release only 9 months ago−2 points
    • Releases in only 7 of the last 24 months−1 point
    • Under 5 million downloads−1 point
    All 11 criteria
    • Maintenance

      1 point lost26 / 27
      Last releaseHow long ago the newest file came out, or an existing file was marked as working on a new Minecraft version.2 months ago (16 Aug 2026) 12 / 12
      Supports popular versionsWhether the project has a file for a Minecraft version that 15% or more of the popular mods updated in the last 6 months also support. A version many modpacks use, like 1.20.1 or 1.21.1, also counts after a release in the last 12 months.1.21.1 on NeoForge. 15% or more of the popular mods updated in the last 6 months also have files for 1.21.1. Latest Minecraft: 26.3. 9 / 9
      Regular releasesIn how many of the last 24 months a new file came out. Full points at 8 months.Releases in 7 of the last 24 months 5 / 6
    • Stability

      9 points lost13 / 22
      Removed from modpacksHow many modpacks removed it in a later version of the pack. We can only see this in modpacks with two or more versions. A pack that swaps it for another edition of the same project, or that is rebuilt from scratch, does not count.4 of the 24 modpacks with two or more versions removed it in a later one (17%) See the 4 modpacks8 / 10
      Quick fixesHow often a release needed a quick fix: a new release within 3 days to fix a problem in it.26 of its 46 releases in 2 years needed a quick fix (57%) See the 26 releases0 / 7
      Known conflictsHow many projects say they do not work with it, compared with how widely it is used. Packs, small projects, forks, ports, add-ons, alternatives and old versions do not count.None 5 / 5
    • Transparency

      Full points10 / 10
      Source codeWhether the project page links to its source code, so anyone can read what it does.GitHub · Perigrine33/Create-Cybernetics 7 / 7
      Place to report problemsWhether the project page links to a place where players can report problems: an issue tracker.GitHub issues · Perigrine33/Create-Cybernetics 3 / 3
    • Popularity

      1 point lost3 / 4
      DownloadsDownloads on Modrinth and CurseForge. Full points from 5 million.38,695 3 / 4
    • Track record

      2 points lost6 / 8
      AgeHow long the project has existed. It counts less when no new file came out recently.9 months, 44 releases 6 / 8
    • Security

      Passed
      File checksThis check adds no points. It can only take points away.Our checks found nothing harmful in the latest file for recent Minecraft versions. See Security
    Total82 / 100

    57.9 of the 71 points that apply = 82 out of 100. The points above are rounded to whole numbers.

    Images

    • Cybernetics By Perigrine333
    • A Wide Variety
    • Netherite Mantis Blades VS Cyberzombies
    • Sandevistan
    • Abandoned Laboratory Structures
    • Chrome Lab
    • Cozy Cyberlab
    • Cybereye Config
    • Sandevistan Overlay
    • HUD
    • Cyberpsychosis/Cyberware Rejection Effects
    • Chipware Slots
    • Dyeable Cyberlimbs and Cybereyes
    • Ocelot Paws
    • The Smasher
    • Cybereyes can be dyed!
    • Full borg sets are dyeable!!!
    • Cyberzombie
    • Cyberskeleton

    About

    Cybernetics is an augmentation mod about replacing, upgrading, and rebuilding the player’s body with a broad range of cybernetic implants. Implants can enhance or replace organs and limbs, add abilities and integrated tools or weapons, and generate or store energy; players can mix and match them to shape different builds. Building a loadout involves trade-offs: most cyberware consumes Humanity, powered implants need energy, installation slots are limited, and some upgrades depend on other implants or body parts. Cyberware can also wear down and break, disabling a component until it is repaired, while damaged organs may malfunction and careless surgery can be fatal. Full Body Conversion sets rebuild the player around a role, changing their appearance and granting additional attributes when all required implants are installed; mechanical models can be recolored with dyed metal plating. Players craft and dismantle cyberware at an Engineering Table, then install it through a Surgery Table at a Ripper Clinic or with a Robosurgeon in a Surgery Chamber. Rippers charge for surgery and may steal an implant if their Trustworthiness is low, which players can improve by trading with them. Exploration brings players to Abandoned Laboratories, where tutorial and lore shards offer guidance and glimpses of the world before its collapse. Other hostile cybernetic creatures include Cyberzombies and Cyberskeletons, while the Smasher is a fully augmented Illager built for combat; cybermobs may carry varied implants that affect their abilities and appearance. Data Shards can hold skills, documents, navigation records, or games: some install into the brain through Chipware Slots, while compatible shards can be accessed through a powered computer setup. Players can customize the appearance of cyberlimbs, cybereyes, and metal plating with dyes, and certain implants provide adjustable personal HUD displays. Compatibility can add specific integrations, such as a deployable Elytra through Caelus API, thermal-regulation implants through Cold Sweat, mana-related implants through Iron’s Spells ’n Spellbooks, and a spacefaring Full Body Conversion through Create: Northstar Redux.

    Written from Modrinth and CurseForge . How we write it

    In-game changes

    Changes the game's code in 7 areas: Rendering and graphicsChanges 5 game code files in this area: drawing mobs, items, particles and textures on screen., User interfaceChanges 5 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Mobs and their behaviorChanges 4 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Blocks and fluidsChanges 4 game code files in this area: how blocks, fluids and redstone work., PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Inventory and itemsChanges 2 game code files in this area: items, chests and other containers, crafting and enchanting. and Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules..

    Adds 27 blocks, 394 items, 7 mobs, 1 dimension, 3 structures, 1 enchantment, 6 paintings, 741 recipes, 31 advancements, 15 loot tables, 26 sounds and 13 key bindings.

    Counted from the names and data files in the mod, so the list may not be complete.

    Replaces 2 of vanilla Minecraft's loot tables.

    Often used with it

    See all 30
    Explorer's CompassAChippedCAllTheLeaks (Memory Leak Fix)ARelicsAChat HeadsA

    Details

    Creator
    Perigrine3
    License
    MIT License
    Downloads
    39K
    Created
    15 Jan 2026
    Official pages
    Modrinth , CurseForge
    Links
    Source code , Issues , Wiki , Discord

    Security

    No harmful code found

    We checked its files and read their code, without running it.

    What it can do on your computer

    Contains programs or scripts
    The file contains programs or scripts. We do not run them. The file contains a program or script file (.lnk).
    Connects to the internet
    It has code that can go online, for example to check for updates, load skins or send crash reports. It contacts 2 web addresses. See Privacy
    Creates settings files
    The mod keeps its settings in the config folder of your game, where you can change or delete them.

    Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.

    How we checked · The latest file checked, last on 16 Oct 2026
    • FilesWe download the files from Modrinth or CurseForge and look at what is inside them and what their code can do, without running them. Fixed rules tell what is harmful.
      1 latest file, for a recent version. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks. See each file in Releases
    • Their codeWe turn the code of the files back into readable code and follow what it does, without running it. This shows what it downloads, what it sends and where your login goes.
      Read without running it
    • Author on ModrinthThe disclosure form on Modrinth, where the author declares that the project reads or edits things on your system outside the game. Since 13 Aug 2026, Modrinth's rules require it when this applies.
      Nothing declared about your system outside the game.
    • Looked for, not foundWe looked for these in the file and did not find them.
      Folders outside the game, other programs, updating itself, the webcam or microphone, an AI service.
    • Modrinth and CurseForgeA release with a different file on Modrinth and on CurseForge, whose code is not the same. Each file is checked on its own. Nothing is blocked.
      Minecraft 1.21.1 · NeoForge · release 0.4.8b · 15 Jul 2026: Modrinth createcybernetics-0.4.8b-neoforge-1.21.1.jar, CurseForge createcybernetics-0.4.8b-neoforge-1.21.1.jar. 4 classes changed, in com.perigrine3.createcybernetics: PlayerAnimatorFirstPersonOverlayCompat, ModItems$172, ModItems$174, LivingEntityRendererFirstPersonOverlayMixin.
      code differs in 1 release

    Privacy

    We found nothing it sends about you

    We read its code without running it: it contacts 3 web addresses while you play.

    Like any connection, each address it contacts sees your IP address.

    Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.

    How we checked · Its one file read
    • Files readWe read the code without running it. We list each web address the code contacts while you play, and what it sends. Code that is never used is left out.
      The code of its one file, for recent Minecraft versions. See each file in Releases
    • api.mojang.com
      Talks to an online service the mod works with.
    • sessionserver.mojang.com
      Talks to an online service the mod works with.
    • Address built while the game runsThe code builds this address while the game runs: it is not written in the file.
      Downloads a player skin image.Explained by AI (may be wrong)Explained by an AI from the code. May be wrong.
    • Author on ModrinthThe disclosure form on Modrinth, where the author declares crash reports, usage data and advertisements. Since 13 Aug 2026, Modrinth's rules require it when a project collects data on its users or shows advertisements.
      Nothing declared about crash reports, usage data or advertisements.

    AI

    No sign so far that AI was used to make it

    We looked for AI tools in its texts, files, images and sounds and found none.

    We have not read its code history yet.

    No sign of AI in the game

    We found no AI service, AI library or AI model file in its code.

    Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.

    How we checked · 6 places read
    • Author on ModrinthThe disclosure form on Modrinth. Since 13 Aug 2026, Modrinth's rules require it when a substantial part of the code is AI output, when an asset is mainly AI output, or when the project or its page relies on generative AI.
      No AI content or AI features declared.
    • Code historyThe public code on GitHub: who made each change, credit lines such as "Co-authored-by", and its files.
      Not read yet
    • Description and changelogsThe description, project page and newest changelogs: sentences saying an AI tool was used, and text pasted from an AI chat.
      Nothing found
      1 of 40 changelogs read
    • Its filesFiles that AI coding tools leave behind (like AGENTS.md), and the texts inside the files you download.
      Nothing found
    • Images in its filesHidden data in the images of the files you download, where AI image tools write their name and settings.
      Nothing found
      1,043 images read
    • Sounds in its filesThe tags of the sound files in the files you download, where some AI music tools write their name.
      Nothing found
      40 of 64 sounds read
    • Code of the modThe code and files of the mod, read without running it: addresses of AI services, AI libraries, AI model files and a place for your own AI key.
      No AI service, AI library or AI model file
      1,721 code files read

    Compatibility

    See all 44 files
    NeoForge
    1.2126.126.2

    Point at or tap a version to see its loaders.

    Runs onWhere to install it: in your game, on the server, or both. As the author says on Modrinth.Needed in your game and on the server, or you cannot join.
    RequiresProjects you must also install for it to work. From the author's lists for its files for recent Minecraft versions, or from its project page.Nothing
    OptionalProjects it can work with but does not need. The author lists them.
    Just Enough Items (JEI)ACreating SpaceBCreate: Enchantment IndustryAIron's Spells 'n SpellbooksACaelus APICGeckolibACreate: Northstar - ReduxAFemale Gender ModACreateBCorpseANeoSyncACyberpunk 2077 Guns for Vic's Point BlankABetter CombatACold SweatAVic's Point BlankC
    IncludesProjects packed inside its files.Nothing
    Speed of updatesHow fast it gets a file for new Minecraft versions, on average, compared with similar projects. Not part of the grade.It has no file for Minecraft versions newer than 1.21.1. Many recently updated mods still support 1.21.1.

    Related projects

    Projects that need Cybernetics to work.

    ProjectTypeDownloadsGrade
    Cybernetics: CyberchemsCMod9.4K downloadsCybernetics: VanityBMod3.4K downloads

    Modpacks using this project

    Find modpacks with it

    Modpacks that include Cybernetics in at least one of their versions, most downloaded first.

    ModpackDownloadsLast version with it
    The Oblivion RP4.9K downloadslast version with it 9 Aug 2026Sloppa Inc2.9K downloadslast version with it 29 Aug 2026Integrated Boogaloo2.7K downloadslast version with it 23 Oct 2026Joline's Bizarre adventures2.4K downloadslast version with it 16 Apr 2026The Ultimate Interplanetary Project2.1K downloadslast version with it 28 Jul 2026Yet Another Horror Pack1.6K downloadslast version with it 12 Jul 2026Epoch: Odyssey - Beyond the Stars1.3K downloadslast version with it 15 Apr 2026Star Wars Aeronautics and superheroes1K downloadslast version with it 10 Sep 2026CrackTech2418 downloadslast version with it 1 Oct 2026Tales of the Sunken Sky and Risen Sea385 downloadslast version with it 30 Jun 2026
    1 to 10 of 30123

    Often in the same modpacks

    Mods that modpacks often add together with Cybernetics. Share: how many of the modpacks with Cybernetics also have that mod.

    ProjectTypeShareGrade
    Explorer's CompassAModin 63% of the modpacks with CyberneticsChippedCModin 63% of the modpacks with CyberneticsAllTheLeaks (Memory Leak Fix)AModin 60% of the modpacks with CyberneticsRelicsAModin 60% of the modpacks with CyberneticsChat HeadsAModin 60% of the modpacks with CyberneticsCreate: Copycats+AModin 57% of the modpacks with CyberneticsFTB Essentials (Forge & Fabric)AModin 57% of the modpacks with CyberneticsCreate AeronauticsBModin 53% of the modpacks with CyberneticsCrash AssistantAModin 53% of the modpacks with CyberneticsIron's Spells 'n SpellbooksAModin 53% of the modpacks with Cybernetics
    1 to 10 of 30123

    Latest files

    The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.

    MinecraftLoaderVersionSecuritySendsRequires
    1.21.1·NeoForge0.5.2-HOTFIX0.5.2-HOTFIX · createcybernetics-0.5.2-neoforge-1.21.1-HOTFIX.jarSends: Nothing about youRequires:NothingPassedOur checks found nothing harmful in this file. Its code was read too.

    44 releases

    MinecraftLoaderVersionReleasedSecurityGet it onDownload
    1.21.1The latest file for its Minecraft version and loader·NeoForge0.5.2-HOTFIX0.5.2-HOTFIX · createcybernetics-0.5.2-neoforge-1.21.1-HOTFIX.jar (main file)·16 Aug 2026PassedOur checks found nothing harmful in this file. Its code was read too.Open this file on ModrinthOpen this file on CurseForgeDownload · Stable · 77.2 MB
    1.21.1·NeoForge0.5.20.5.2 · createcybernetics-0.5.2-neoforge-1.21.1.jar (main file)·15 Aug 2026PassedOur checks found nothing harmful in this file. Its code was read too.Open this file on ModrinthOpen this file on CurseForgeDownload · Stable · 77.2 MB
    1.21.1·NeoForge0.5.1-HOTFIX0.5.1-HOTFIX · createcybernetics-0.5.1-neoforge-1.21.1-HOTFIX.jar (main file)·6 Aug 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Stable · 76.8 MB
    1.21.1·NeoForge0.5.10.5.1 · createcybernetics-0.5.1-neoforge-1.21.1.jar (main file)·5 Aug 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Stable · 76.8 MB
    1.21.1·NeoForge0.5.00.5.0 · createcybernetics-0.5.0b-neoforge-1.21.1.jar (main file)·29 Jul 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Stable · 42.5 MB
    1.21.1·NeoForge0.4.8b0.4.8b · createcybernetics-0.4.8b-neoforge-1.21.1.jar (main file)Beta·15 Jul 2026PassedOur checks found nothing harmful in this file. The Modrinth and CurseForge files do not contain the same code. See Security.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 42.1 MB
    1.21.1·NeoForge0.4.7b-HOTFIX0.4.7b-HOTFIX · createcybernetics-0.4.7b-neoforge-1.21.1-HOTFIX.jar (main file)Beta·16 May 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 41.0 MB
    1.21.1·NeoForge0.4.7b0.4.7b · createcybernetics-0.4.7b-neoforge-1.21.1.jar (main file)Beta·15 May 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 41.0 MB
    1.21.1·NeoForge0.4.6b0.4.6b · createcybernetics-0.4.6b-neoforge-1.21.1.jar (main file)Beta·11 May 2026Not checkedWe have not checked this file yet.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 41.0 MB
    1.21.1·NeoForge0.4.5b0.4.5b · createcybernetics-0.4.5b-neoforge-1.21.1.jar (main file)Beta·5 May 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 40.7 MB
    1.21.1·NeoForge0.4.4b0.4.4b · createcybernetics-0.4.4b-neoforge-1.21.1.jar (main file)Beta·30 Apr 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 40.4 MB
    1.21.1·NeoForge0.4.3b0.4.3b · createcybernetics-0.4.3b-neoforge-1.21.1.jar (main file)Beta·28 Apr 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 40.3 MB
    1.21.1·NeoForge0.4.2b0.4.2b · createcybernetics-0.4.2b-neoforge-1.21.1.jar (main file)Beta·15 Apr 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 40.1 MB
    1.21.1·NeoForge0.4.1b0.4.1b · createcybernetics-0.4.1b-neoforge-1.21.1.jar (main file)Beta·7 Apr 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 40.1 MB
    1.21.1·NeoForge0.4.0b0.4.0b · createcybernetics-0.4.0b-neoforge-1.21.1.jar (main file)Beta·31 Mar 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 40.0 MB
    1.21.1·NeoForge0.3.9b0.3.9b · createcybernetics-0.3.9b-neoforge-1.21.1.jar (main file)Beta·19 Feb 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 39.6 MB
    1.21.1·NeoForge0.3.8b0.3.8b · createcybernetics-0.3.8b-neoforge-1.21.1.jar (main file)Beta·17 Feb 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 39.6 MB
    1.21.1·NeoForge0.3.7b0.3.7b · createcybernetics-0.3.7b-neoforge-1.21.1.jar (main file)Beta·15 Feb 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 39.5 MB
    1.21.1·NeoForge0.3.6b0.3.6b · createcybernetics-0.3.6b-neoforge-1.21.1.jar (main file)Beta·14 Feb 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 39.5 MB
    1.21.1·NeoForge0.3.50.3.5 · createcybernetics-0.3.5b-neoforge-1.21.1.jar (main file)Beta·11 Feb 2026PassedOur checks found nothing harmful in this file.Open this file on ModrinthOpen this file on CurseForgeDownload · Beta · 39.4 MB
    1 to 20 of 44123

    Quick fixes

    In the last 2 years, 26 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 7 points.

    See them, newest first

    Quick fixesReleases followed within 3 days by a new release that fixes a problem in them.26

    • createcybernetics-0.5.2-neoforge-1.21.1-HOTFIX.jar16 Aug 2026Fixed structure spawning bug with new tag files
    • createcybernetics-0.5.1-neoforge-1.21.1-HOTFIX.jar6 Aug 2026Fixed Mantis blade bug - Fixed head glitch and made…
    • createcybernetics-0.4.7b-neoforge-1.21.1-HOTFIX.jar16 May 2026ACTUALLY fixed spinal injector stack bug... I hope.
    • createcybernetics-0.4.4b-neoforge-1.21.130 Apr 2026…Create neuropozyne spout output amount - Fixed Ripper step sound - Added Kildare model FBC with Surgery…
    • createcybernetics-0.3.9b-neoforge-1.21.119 Feb 2026Fixed cybereye and faceplate syncing - Fixed stacking issues…
    • createcybernetics-0.3.8b-neoforge-1.21.117 Feb 2026…customizing cybereye appearance on players - fixed attribute stacking for limbs and limb cyberware - Fixed…
    • createcybernetics-0.3.7b-neoforge-1.21.115 Feb 2026…Added break times to functional blocks - Fixed stacking issue in Robosurgeon - Fixed chipware not…
    • createcybernetics-0.3.6b-neoforge-1.21.114 Feb 2026Finalized mermod fix - Added Curios compat for future implementation…
    • createcybernetics-0.3.1b-neoforge-1.21.15 Feb 2026Fixed Threat matrix cyberbrain compatibility - Added Iron's…
    • createcybernetics-0.3.0b-neoforge-1.21.1 and 1 other release2 Feb 2026Fixed Plated limbs not accepting limb cyberware - Added Heat…
    • createcybernetics-0.2.11b-neoforge-1.21.131 Jan 2026…the EMP effect now - Tried (and failed) to fix occasional attribute crash
    • createcybernetics-0.2.10b-neoforge-1.21.130 Jan 2026Added Scaling Surgery Damage config - Fixed CerebralProcessingUnitItem's cyberware requirement…
    • createcybernetics-0.2.9b-neoforge-1.21.129 Jan 2026Fixed visual issues with cyberarm overlays - Added…
    • createcybernetics-0.2.9b-pt2-neoforge-1.21.129 Jan 2026Fixed Mining Chip - Fixed KeepCyberware Attribute slop??? Maybe…
    • createcybernetics-0.2.7b-neoforge-1.21.128 Jan 2026…Body Conversions (Copernicus & Genos Models) - Fixed chipware dupes - Fixed Optic Zoom subtitle
    • createcybernetics-0.2.8b-neoforge-1.21.128 Jan 2026Fixed issues with the Genos Model - Improved Northstar compat…
    • createcybernetics-0.2.6b-neoforge-1.21.127 Jan 2026…Model for potential Ad Astra compat - Fixed persistent unpowered overlay for Cyberbrain on death…
    • createcybernetics-0.2.5b-pt2-neoforge-1.21.126 Jan 2026Fixed chest loot spawn rates
    • createcybernetics-0.2.4b-neoforge-1.21.125 Jan 2026…surgery chamber without limiting it's size - Fixed recipe discrepencies - Added recipes for SSD and GPU…
    • createcybernetics-0.2.3b-neoforge-1.21.124 Jan 2026Fixed advancement layout - Added dyeability borg sets - Fixed…
    • createcybernetics-0.1.6b-neoforge-1.21.120 Jan 2026New advancement Bones And All - Fixed advancement errors - Added a bit more Farmer's Delight…
    • createcybernetics-0.1.4b-pt2-neoforge-1.21.119 Jan 2026HOTFIX - ACTUALLY fixed the crashes this time. Hopefully:')…
    • createcybernetics-0.1.5b-neoforge-1.21.119 Jan 2026Fixed Required Cyberware bug - Fixed Dense Battery not charging…
    • createcybernetics-0.1.3b-neoforge-1.21.118 Jan 2026Fixed Cybereyes skin rendering issue - Added a config file…
    • createcybernetics-0.1.4b-neoforge-1.21.118 Jan 2026HOTFIX - resolved compatibility caused crash preventing respawn…