
Cast spells, upgrade your wand, and explore a world of magic.
61.9 of the 71 points that apply = 87 out of 100. The points above are rounded to whole numbers.
Electroblob's Wizardry Redux is a discovery-focused magic mod built around an approachable spell system, with little reliance on complex crafting chains or elaborate machinery. Players begin by finding Magic Crystals, which provide mana for wands and armor, and use them to make and charge a wand before learning spells through exploration and an arcane workbench. The mod offers more than 180 spells across eight magical elements, spanning attacks, healing, defense, summoning and utility; examples include Fireball, Heal, Telekinesis, Flight and Summon Skeleton Legion. Spells and wands progress through novice, apprentice, advanced and master tiers, with stronger magic becoming rarer and requiring more powerful wands and, often, greater mana or longer cooldowns. Wands can hold several spell books, letting players switch between equipped spells, while upgrading a wand unlocks the ability to cast higher-tier magic. Exploration also brings encounters with helpful wizards and hostile mages, along with four elemental armor sets and more than 70 artifacts to discover. Wizard armor uses mana to absorb damage and can be recharged with Magic Crystals; elemental sets also reduce the mana cost of spells of their element. Armor can be developed into Battlemage, Sage or Warlock styles, with bonuses suited to combat, spell efficiency or speed.
Written from Modrinth . How we write it
Changes the game's code in 9 areas: Server and world logicChanges 6 game code files in this area: the world, commands, scoreboards, saved data and game rules., Mobs and their behaviorChanges 5 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., PlayerChanges 3 game code files in this area: your character: movement, abilities, hunger and controls., Inventory and itemsChanges 3 game code files in this area: items, chests and other containers, crafting and enchanting., User interfaceChanges 2 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Networking and multiplayerChanges 2 game code files in this area: connections, the server list and what is sent between your game and a server., Rendering and graphicsChanges 1 game code file in this area: drawing mobs, items, particles and textures on screen., Game optionsChanges 1 game code file in this area: settings, key bindings and the option screens. and Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses..
Libraries packed inside it change 12 more game code files: Cardinal Components API (blocks), Cardinal Components API (entities) and Cardinal Components API (items).
Adds 49 blocks, 314 items, 47 entities, 16 structures, 185 recipes, 29 advancements, 32 loot tables, 391 sounds and 10 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with Electroblob's Wizardry Redux: their authors or Electroblob's Wizardry Redux's author say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as Electroblob's Wizardry Redux, so you only need one.
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More modpacks put it in their new versions than a year ago: 16 a month now, 0 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
78 modpacks include Electroblob's Wizardry Redux in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Electroblob's Wizardry Redux. Share: how many of the modpacks with Electroblob's Wizardry Redux also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 7 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 4 points.